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#ifndef OBJECTS_OBJECT_TRAP_H
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#define OBJECTS_OBJECT_TRAP_H 1
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#include "align_asset_macro.h"
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#define dgSlidingBladeTrapTex_0000 "__OTR__objects/object_trap/gSlidingBladeTrapTex_0000"
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static const ALIGN_ASSET(2) char gSlidingBladeTrapTex_0000[] = dgSlidingBladeTrapTex_0000;
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#define dgSlidingBladeTrapBoltsTex "__OTR__objects/object_trap/gSlidingBladeTrapBoltsTex"
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static const ALIGN_ASSET(2) char gSlidingBladeTrapBoltsTex[] = dgSlidingBladeTrapBoltsTex;
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#define dgSlidingBladeTrapGradientTex "__OTR__objects/object_trap/gSlidingBladeTrapGradientTex"
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static const ALIGN_ASSET(2) char gSlidingBladeTrapGradientTex[] = dgSlidingBladeTrapGradientTex;
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#define dgLandmineBillboardTex "__OTR__objects/object_trap/gLandmineBillboardTex"
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static const ALIGN_ASSET(2) char gLandmineBillboardTex[] = dgLandmineBillboardTex;
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#define dgSlidingBladeTrapDL "__OTR__objects/object_trap/gSlidingBladeTrapDL"
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static const ALIGN_ASSET(2) char gSlidingBladeTrapDL[] = dgSlidingBladeTrapDL;
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#define dgLandmineBillboardDL "__OTR__objects/object_trap/gLandmineBillboardDL"
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static const ALIGN_ASSET(2) char gLandmineBillboardDL[] = dgLandmineBillboardDL;
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#define dgUnusedSpikeDL "__OTR__objects/object_trap/gUnusedSpikeDL"
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static const ALIGN_ASSET(2) char gUnusedSpikeDL[] = dgUnusedSpikeDL;
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#endif // OBJECTS_OBJECT_TRAP_H
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