Shipwright/soh/assets/objects/object_oA10/object_oA10.h

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#ifndef OBJECTS_OBJECT_OA10_H
#define OBJECTS_OBJECT_OA10_H 1
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#include "align_asset_macro.h"
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#define dobject_oA10_Skel_00000260 "__OTR__objects/object_oA10/object_oA10_Skel_00000260"
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static const ALIGN_ASSET(2) char object_oA10_Skel_00000260[] = dobject_oA10_Skel_00000260;
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#define dobject_oA10_DL_00001878 "__OTR__objects/object_oA10/object_oA10_DL_00001878"
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static const ALIGN_ASSET(2) char object_oA10_DL_00001878[] = dobject_oA10_DL_00001878;
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#define dobject_oA10_DL_00001990 "__OTR__objects/object_oA10/object_oA10_DL_00001990"
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static const ALIGN_ASSET(2) char object_oA10_DL_00001990[] = dobject_oA10_DL_00001990;
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#define dobject_oA10_DL_00001AE0 "__OTR__objects/object_oA10/object_oA10_DL_00001AE0"
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static const ALIGN_ASSET(2) char object_oA10_DL_00001AE0[] = dobject_oA10_DL_00001AE0;
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#define dobject_oA10_DL_00001D48 "__OTR__objects/object_oA10/object_oA10_DL_00001D48"
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static const ALIGN_ASSET(2) char object_oA10_DL_00001D48[] = dobject_oA10_DL_00001D48;
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#define dobject_oA10_DL_00001E68 "__OTR__objects/object_oA10/object_oA10_DL_00001E68"
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static const ALIGN_ASSET(2) char object_oA10_DL_00001E68[] = dobject_oA10_DL_00001E68;
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#define dobject_oA10_DL_00001F50 "__OTR__objects/object_oA10/object_oA10_DL_00001F50"
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static const ALIGN_ASSET(2) char object_oA10_DL_00001F50[] = dobject_oA10_DL_00001F50;
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#define dobject_oA10_DL_00001FF8 "__OTR__objects/object_oA10/object_oA10_DL_00001FF8"
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static const ALIGN_ASSET(2) char object_oA10_DL_00001FF8[] = dobject_oA10_DL_00001FF8;
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#define dobject_oA10_DL_00002088 "__OTR__objects/object_oA10/object_oA10_DL_00002088"
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static const ALIGN_ASSET(2) char object_oA10_DL_00002088[] = dobject_oA10_DL_00002088;
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#define dobject_oA10_DL_00002170 "__OTR__objects/object_oA10/object_oA10_DL_00002170"
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static const ALIGN_ASSET(2) char object_oA10_DL_00002170[] = dobject_oA10_DL_00002170;
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#define dobject_oA10_DL_00002220 "__OTR__objects/object_oA10/object_oA10_DL_00002220"
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static const ALIGN_ASSET(2) char object_oA10_DL_00002220[] = dobject_oA10_DL_00002220;
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#define dobject_oA10_DL_000022B8 "__OTR__objects/object_oA10/object_oA10_DL_000022B8"
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static const ALIGN_ASSET(2) char object_oA10_DL_000022B8[] = dobject_oA10_DL_000022B8;
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#define dobject_oA10_DL_000023A0 "__OTR__objects/object_oA10/object_oA10_DL_000023A0"
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static const ALIGN_ASSET(2) char object_oA10_DL_000023A0[] = dobject_oA10_DL_000023A0;
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#define dobject_oA10_DL_00002448 "__OTR__objects/object_oA10/object_oA10_DL_00002448"
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static const ALIGN_ASSET(2) char object_oA10_DL_00002448[] = dobject_oA10_DL_00002448;
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#define dobject_oA10_DL_000024D8 "__OTR__objects/object_oA10/object_oA10_DL_000024D8"
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static const ALIGN_ASSET(2) char object_oA10_DL_000024D8[] = dobject_oA10_DL_000024D8;
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#define dobject_oA10_DL_000025C0 "__OTR__objects/object_oA10/object_oA10_DL_000025C0"
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static const ALIGN_ASSET(2) char object_oA10_DL_000025C0[] = dobject_oA10_DL_000025C0;
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#define dobject_oA10_Tex_00002670 "__OTR__objects/object_oA10/object_oA10_Tex_00002670"
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002670[] = dobject_oA10_Tex_00002670;
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#define dobject_oA10_Tex_00002770 "__OTR__objects/object_oA10/object_oA10_Tex_00002770"
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002770[] = dobject_oA10_Tex_00002770;
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#define dobject_oA10_Tex_000027F0 "__OTR__objects/object_oA10/object_oA10_Tex_000027F0"
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static const ALIGN_ASSET(2) char object_oA10_Tex_000027F0[] = dobject_oA10_Tex_000027F0;
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#define dobject_oA10_Tex_00002830 "__OTR__objects/object_oA10/object_oA10_Tex_00002830"
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002830[] = dobject_oA10_Tex_00002830;
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#define dobject_oA10_Tex_00002930 "__OTR__objects/object_oA10/object_oA10_Tex_00002930"
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002930[] = dobject_oA10_Tex_00002930;
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#define dobject_oA10_Tex_00002D30 "__OTR__objects/object_oA10/object_oA10_Tex_00002D30"
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002D30[] = dobject_oA10_Tex_00002D30;
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#define dobject_oA10_Tex_00002DB0 "__OTR__objects/object_oA10/object_oA10_Tex_00002DB0"
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002DB0[] = dobject_oA10_Tex_00002DB0;
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#define dobject_oA10_Tex_00002E30 "__OTR__objects/object_oA10/object_oA10_Tex_00002E30"
static const ALIGN_ASSET(2) char object_oA10_Tex_00002E30[] = dobject_oA10_Tex_00002E30;
#endif // OBJECTS_OBJECT_OA10_H