Shipwright/soh/assets/objects/object_gm/object_gm.h

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#ifndef OBJECTS_OBJECT_GM_H
#define OBJECTS_OBJECT_GM_H 1
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#include "align_asset_macro.h"
#define dobject_gm_Anim_0002B8 "__OTR__objects/object_gm/object_gm_Anim_0002B8"
static const ALIGN_ASSET(2) char object_gm_Anim_0002B8[] = dobject_gm_Anim_0002B8;
#endif // OBJECTS_OBJECT_GM_H