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#ifndef OBJECTS_OBJECT_CS_H
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#define OBJECTS_OBJECT_CS_H 1
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#include "align_asset_macro.h"
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#define dgGraveyardKidSkel "__OTR__objects/object_cs/gGraveyardKidSkel"
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static const ALIGN_ASSET(2) char gGraveyardKidSkel[] = dgGraveyardKidSkel;
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#define dgGraveyardKidTorsoDL "__OTR__objects/object_cs/gGraveyardKidTorsoDL"
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static const ALIGN_ASSET(2) char gGraveyardKidTorsoDL[] = dgGraveyardKidTorsoDL;
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#define dgGraveyardKidLeftThighDL "__OTR__objects/object_cs/gGraveyardKidLeftThighDL"
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static const ALIGN_ASSET(2) char gGraveyardKidLeftThighDL[] = dgGraveyardKidLeftThighDL;
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#define dgGraveyardKidLeftShinDL "__OTR__objects/object_cs/gGraveyardKidLeftShinDL"
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static const ALIGN_ASSET(2) char gGraveyardKidLeftShinDL[] = dgGraveyardKidLeftShinDL;
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#define dgGraveyardKidLeftFootDL "__OTR__objects/object_cs/gGraveyardKidLeftFootDL"
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static const ALIGN_ASSET(2) char gGraveyardKidLeftFootDL[] = dgGraveyardKidLeftFootDL;
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#define dgGraveyardKidRightThighDL "__OTR__objects/object_cs/gGraveyardKidRightThighDL"
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static const ALIGN_ASSET(2) char gGraveyardKidRightThighDL[] = dgGraveyardKidRightThighDL;
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#define dgGraveyardKidRightShinDL "__OTR__objects/object_cs/gGraveyardKidRightShinDL"
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static const ALIGN_ASSET(2) char gGraveyardKidRightShinDL[] = dgGraveyardKidRightShinDL;
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#define dgGraveyardKidRightFootDL "__OTR__objects/object_cs/gGraveyardKidRightFootDL"
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static const ALIGN_ASSET(2) char gGraveyardKidRightFootDL[] = dgGraveyardKidRightFootDL;
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#define dgGraveyardKidChestDL "__OTR__objects/object_cs/gGraveyardKidChestDL"
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static const ALIGN_ASSET(2) char gGraveyardKidChestDL[] = dgGraveyardKidChestDL;
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#define dgGraveyardKidLeftUpperArmDL "__OTR__objects/object_cs/gGraveyardKidLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gGraveyardKidLeftUpperArmDL[] = dgGraveyardKidLeftUpperArmDL;
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#define dgGraveyardKidLeftArmDL "__OTR__objects/object_cs/gGraveyardKidLeftArmDL"
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static const ALIGN_ASSET(2) char gGraveyardKidLeftArmDL[] = dgGraveyardKidLeftArmDL;
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#define dgGraveyardKidLeftHandDL "__OTR__objects/object_cs/gGraveyardKidLeftHandDL"
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static const ALIGN_ASSET(2) char gGraveyardKidLeftHandDL[] = dgGraveyardKidLeftHandDL;
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#define dgGraveyardKidRightUpperArmDL "__OTR__objects/object_cs/gGraveyardKidRightUpperArmDL"
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static const ALIGN_ASSET(2) char gGraveyardKidRightUpperArmDL[] = dgGraveyardKidRightUpperArmDL;
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#define dgGraveyardKidRightArmDL "__OTR__objects/object_cs/gGraveyardKidRightArmDL"
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static const ALIGN_ASSET(2) char gGraveyardKidRightArmDL[] = dgGraveyardKidRightArmDL;
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#define dgGraveyardKidRightHandDL "__OTR__objects/object_cs/gGraveyardKidRightHandDL"
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static const ALIGN_ASSET(2) char gGraveyardKidRightHandDL[] = dgGraveyardKidRightHandDL;
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#define dgGraveyardKidHeadDL "__OTR__objects/object_cs/gGraveyardKidHeadDL"
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static const ALIGN_ASSET(2) char gGraveyardKidHeadDL[] = dgGraveyardKidHeadDL;
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#define dgGraveyardKidWalkAnim "__OTR__objects/object_cs/gGraveyardKidWalkAnim"
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static const ALIGN_ASSET(2) char gGraveyardKidWalkAnim[] = dgGraveyardKidWalkAnim;
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#define dgGraveyardKidSwingStickUpAnim "__OTR__objects/object_cs/gGraveyardKidSwingStickUpAnim"
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static const ALIGN_ASSET(2) char gGraveyardKidSwingStickUpAnim[] = dgGraveyardKidSwingStickUpAnim;
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#define dgGraveyardKidGrabStickTwoHandsAnim "__OTR__objects/object_cs/gGraveyardKidGrabStickTwoHandsAnim"
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static const ALIGN_ASSET(2) char gGraveyardKidGrabStickTwoHandsAnim[] = dgGraveyardKidGrabStickTwoHandsAnim;
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#define dgGraveyardKidIdleAnim "__OTR__objects/object_cs/gGraveyardKidIdleAnim"
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static const ALIGN_ASSET(2) char gGraveyardKidIdleAnim[] = dgGraveyardKidIdleAnim;
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#define dgGraveyardKidEyesOpenTex "__OTR__objects/object_cs/gGraveyardKidEyesOpenTex"
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static const ALIGN_ASSET(2) char gGraveyardKidEyesOpenTex[] = dgGraveyardKidEyesOpenTex;
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#define dgGraveyardKidEyesHalfTex "__OTR__objects/object_cs/gGraveyardKidEyesHalfTex"
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static const ALIGN_ASSET(2) char gGraveyardKidEyesHalfTex[] = dgGraveyardKidEyesHalfTex;
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#define dgGraveyardKidEyesClosedTex "__OTR__objects/object_cs/gGraveyardKidEyesClosedTex"
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static const ALIGN_ASSET(2) char gGraveyardKidEyesClosedTex[] = dgGraveyardKidEyesClosedTex;
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#define dgGraveyardKidTLUT "__OTR__objects/object_cs/gGraveyardKidTLUT"
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static const ALIGN_ASSET(2) char gGraveyardKidTLUT[] = dgGraveyardKidTLUT;
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#define dgGraveyardKidGradientTex "__OTR__objects/object_cs/gGraveyardKidGradientTex"
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static const ALIGN_ASSET(2) char gGraveyardKidGradientTex[] = dgGraveyardKidGradientTex;
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#define dgGraveyardKidPantsTex "__OTR__objects/object_cs/gGraveyardKidPantsTex"
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static const ALIGN_ASSET(2) char gGraveyardKidPantsTex[] = dgGraveyardKidPantsTex;
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#define dgGraveyardKidBoot1Tex "__OTR__objects/object_cs/gGraveyardKidBoot1Tex"
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static const ALIGN_ASSET(2) char gGraveyardKidBoot1Tex[] = dgGraveyardKidBoot1Tex;
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#define dgGraveyardKidBoot2Tex "__OTR__objects/object_cs/gGraveyardKidBoot2Tex"
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static const ALIGN_ASSET(2) char gGraveyardKidBoot2Tex[] = dgGraveyardKidBoot2Tex;
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#define dgGraveyardKidHairTex "__OTR__objects/object_cs/gGraveyardKidHairTex"
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static const ALIGN_ASSET(2) char gGraveyardKidHairTex[] = dgGraveyardKidHairTex;
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#define dgGraveyardKidEarTex "__OTR__objects/object_cs/gGraveyardKidEarTex"
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static const ALIGN_ASSET(2) char gGraveyardKidEarTex[] = dgGraveyardKidEarTex;
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#define dgGraveyardKidNoseTex "__OTR__objects/object_cs/gGraveyardKidNoseTex"
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static const ALIGN_ASSET(2) char gGraveyardKidNoseTex[] = dgGraveyardKidNoseTex;
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#define dgGraveyardKidMouthTex "__OTR__objects/object_cs/gGraveyardKidMouthTex"
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static const ALIGN_ASSET(2) char gGraveyardKidMouthTex[] = dgGraveyardKidMouthTex;
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#define dgGraveyardKidShirt1Tex "__OTR__objects/object_cs/gGraveyardKidShirt1Tex"
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static const ALIGN_ASSET(2) char gGraveyardKidShirt1Tex[] = dgGraveyardKidShirt1Tex;
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#define dgGraveyardKidShirt2Tex "__OTR__objects/object_cs/gGraveyardKidShirt2Tex"
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static const ALIGN_ASSET(2) char gGraveyardKidShirt2Tex[] = dgGraveyardKidShirt2Tex;
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#define dgGraveyardKidFingersTex "__OTR__objects/object_cs/gGraveyardKidFingersTex"
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static const ALIGN_ASSET(2) char gGraveyardKidFingersTex[] = dgGraveyardKidFingersTex;
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#define dgGraveyardKidStickTex "__OTR__objects/object_cs/gGraveyardKidStickTex"
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static const ALIGN_ASSET(2) char gGraveyardKidStickTex[] = dgGraveyardKidStickTex;
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#endif // OBJECTS_OBJECT_CS_H
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