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#ifndef OBJECTS_OBJECT_ANI_H
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#define OBJECTS_OBJECT_ANI_H 1
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#include "align_asset_macro.h"
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#define dgRoofManSkel "__OTR__objects/object_ani/gRoofManSkel"
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static const ALIGN_ASSET(2) char gRoofManSkel[] = dgRoofManSkel;
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#define dgRoofManWaistDL "__OTR__objects/object_ani/gRoofManWaistDL"
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static const ALIGN_ASSET(2) char gRoofManWaistDL[] = dgRoofManWaistDL;
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#define dgRoofManLeftThighDL "__OTR__objects/object_ani/gRoofManLeftThighDL"
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static const ALIGN_ASSET(2) char gRoofManLeftThighDL[] = dgRoofManLeftThighDL;
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#define dgRoofManLeftLegDL "__OTR__objects/object_ani/gRoofManLeftLegDL"
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static const ALIGN_ASSET(2) char gRoofManLeftLegDL[] = dgRoofManLeftLegDL;
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#define dgRoofManLeftFootDL "__OTR__objects/object_ani/gRoofManLeftFootDL"
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static const ALIGN_ASSET(2) char gRoofManLeftFootDL[] = dgRoofManLeftFootDL;
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#define dgRoofManRightThighDL "__OTR__objects/object_ani/gRoofManRightThighDL"
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static const ALIGN_ASSET(2) char gRoofManRightThighDL[] = dgRoofManRightThighDL;
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#define dgRoofManRightLegDL "__OTR__objects/object_ani/gRoofManRightLegDL"
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static const ALIGN_ASSET(2) char gRoofManRightLegDL[] = dgRoofManRightLegDL;
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#define dgRoofManRightFootDL "__OTR__objects/object_ani/gRoofManRightFootDL"
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static const ALIGN_ASSET(2) char gRoofManRightFootDL[] = dgRoofManRightFootDL;
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#define dgRoofManTorsoDL "__OTR__objects/object_ani/gRoofManTorsoDL"
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static const ALIGN_ASSET(2) char gRoofManTorsoDL[] = dgRoofManTorsoDL;
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#define dgRoofManLeftUpperArmDL "__OTR__objects/object_ani/gRoofManLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gRoofManLeftUpperArmDL[] = dgRoofManLeftUpperArmDL;
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#define dgRoofManLeftForearmDL "__OTR__objects/object_ani/gRoofManLeftForearmDL"
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static const ALIGN_ASSET(2) char gRoofManLeftForearmDL[] = dgRoofManLeftForearmDL;
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#define dgRoofManLeftHandDL "__OTR__objects/object_ani/gRoofManLeftHandDL"
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static const ALIGN_ASSET(2) char gRoofManLeftHandDL[] = dgRoofManLeftHandDL;
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#define dgRoofManRightUpperArmDL "__OTR__objects/object_ani/gRoofManRightUpperArmDL"
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static const ALIGN_ASSET(2) char gRoofManRightUpperArmDL[] = dgRoofManRightUpperArmDL;
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#define dgRoofManRightForearmDL "__OTR__objects/object_ani/gRoofManRightForearmDL"
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static const ALIGN_ASSET(2) char gRoofManRightForearmDL[] = dgRoofManRightForearmDL;
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#define dgRoofManRightHandDL "__OTR__objects/object_ani/gRoofManRightHandDL"
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static const ALIGN_ASSET(2) char gRoofManRightHandDL[] = dgRoofManRightHandDL;
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#define dgRoofManHeadDL "__OTR__objects/object_ani/gRoofManHeadDL"
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static const ALIGN_ASSET(2) char gRoofManHeadDL[] = dgRoofManHeadDL;
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#define dgRoofMan1TLUT "__OTR__objects/object_ani/gRoofMan1TLUT"
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static const ALIGN_ASSET(2) char gRoofMan1TLUT[] = dgRoofMan1TLUT;
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#define dgRoofMan2TLUT "__OTR__objects/object_ani/gRoofMan2TLUT"
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static const ALIGN_ASSET(2) char gRoofMan2TLUT[] = dgRoofMan2TLUT;
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#define dgRoofManHandBackTex "__OTR__objects/object_ani/gRoofManHandBackTex"
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static const ALIGN_ASSET(2) char gRoofManHandBackTex[] = dgRoofManHandBackTex;
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#define dgRoofManForearmGradientTex "__OTR__objects/object_ani/gRoofManForearmGradientTex"
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static const ALIGN_ASSET(2) char gRoofManForearmGradientTex[] = dgRoofManForearmGradientTex;
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#define dgRoofManThighGradientTex "__OTR__objects/object_ani/gRoofManThighGradientTex"
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static const ALIGN_ASSET(2) char gRoofManThighGradientTex[] = dgRoofManThighGradientTex;
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#define dgRoofManSandalBuckleTex "__OTR__objects/object_ani/gRoofManSandalBuckleTex"
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static const ALIGN_ASSET(2) char gRoofManSandalBuckleTex[] = dgRoofManSandalBuckleTex;
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#define dgRoofManTrouserPatternTex "__OTR__objects/object_ani/gRoofManTrouserPatternTex"
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static const ALIGN_ASSET(2) char gRoofManTrouserPatternTex[] = dgRoofManTrouserPatternTex;
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#define dgRoofManSkinGradientTex "__OTR__objects/object_ani/gRoofManSkinGradientTex"
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static const ALIGN_ASSET(2) char gRoofManSkinGradientTex[] = dgRoofManSkinGradientTex;
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#define dgRoofManEarTex "__OTR__objects/object_ani/gRoofManEarTex"
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static const ALIGN_ASSET(2) char gRoofManEarTex[] = dgRoofManEarTex;
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#define dgRoofManHairTex "__OTR__objects/object_ani/gRoofManHairTex"
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static const ALIGN_ASSET(2) char gRoofManHairTex[] = dgRoofManHairTex;
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#define dgRoofManEyeOpenTex "__OTR__objects/object_ani/gRoofManEyeOpenTex"
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static const ALIGN_ASSET(2) char gRoofManEyeOpenTex[] = dgRoofManEyeOpenTex;
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#define dgRoofManEyeHalfTex "__OTR__objects/object_ani/gRoofManEyeHalfTex"
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static const ALIGN_ASSET(2) char gRoofManEyeHalfTex[] = dgRoofManEyeHalfTex;
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#define dgRoofManEyeClosedTex "__OTR__objects/object_ani/gRoofManEyeClosedTex"
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static const ALIGN_ASSET(2) char gRoofManEyeClosedTex[] = dgRoofManEyeClosedTex;
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#define dgRoofManKnockbackAnim "__OTR__objects/object_ani/gRoofManKnockbackAnim"
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static const ALIGN_ASSET(2) char gRoofManKnockbackAnim[] = dgRoofManKnockbackAnim;
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#define dgRoofManGettingUpAfterKnockbackAnim "__OTR__objects/object_ani/gRoofManGettingUpAfterKnockbackAnim"
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static const ALIGN_ASSET(2) char gRoofManGettingUpAfterKnockbackAnim[] = dgRoofManGettingUpAfterKnockbackAnim;
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#define dgRoofManIdleAnim "__OTR__objects/object_ani/gRoofManIdleAnim"
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static const ALIGN_ASSET(2) char gRoofManIdleAnim[] = dgRoofManIdleAnim;
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#define dobject_aniTex_0011D8 "__OTR__objects/object_ani/object_aniTex_0011D8"
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static const ALIGN_ASSET(2) char object_aniTex_0011D8[] = dobject_aniTex_0011D8;
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#endif // OBJECTS_OBJECT_ANI_H
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