Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_11.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_11_H
#define DUNGEONS_MIZUSIN_ROOM_11_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_11Tex_002220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_002220"
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static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_002220[] = dMIZUsin_room_11Tex_002220;
#define dMIZUsin_room_11Tex_002A20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_002A20"
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static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_002A20[] = dMIZUsin_room_11Tex_002A20;
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#define dMIZUsin_room_11Tex_003220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_003220"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_003220[] = dMIZUsin_room_11Tex_003220;
#define dMIZUsin_room_11Tex_003A20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_003A20"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_003A20[] = dMIZUsin_room_11Tex_003A20;
#define dMIZUsin_room_11Tex_004220 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11Tex_004220"
static const ALIGN_ASSET(2) char MIZUsin_room_11Tex_004220[] = dMIZUsin_room_11Tex_004220;
#define dMIZUsin_room_11DL_001580 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_11DL_001580"
static const ALIGN_ASSET(2) char MIZUsin_room_11DL_001580[] = dMIZUsin_room_11DL_001580;
#endif // DUNGEONS_MIZUSIN_ROOM_11_H