Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_4.h

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#ifndef DUNGEONS_HAKADAN_ROOM_4_H
#define DUNGEONS_HAKADAN_ROOM_4_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_4Tex_001458 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4Tex_001458"
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static const ALIGN_ASSET(2) char HAKAdan_room_4Tex_001458[] = dHAKAdan_room_4Tex_001458;
#define dHAKAdan_room_4DL_001230 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_001230"
static const ALIGN_ASSET(2) char HAKAdan_room_4DL_001230[] = dHAKAdan_room_4DL_001230;
#define dHAKAdan_room_4DL_000280 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000280"
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static const ALIGN_ASSET(2) char HAKAdan_room_4DL_000280[] = dHAKAdan_room_4DL_000280;
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#define dHAKAdan_room_4DL_000858 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_4DL_000858"
static const ALIGN_ASSET(2) char HAKAdan_room_4DL_000858[] = dHAKAdan_room_4DL_000858;
#endif // DUNGEONS_HAKADAN_ROOM_4_H