Shipwright/soh/assets/objects/object_ge1/object_ge1.h

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#ifndef OBJECTS_OBJECT_GE1_H
#define OBJECTS_OBJECT_GE1_H 1
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#include "align_asset_macro.h"
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#define dgGerudoWhiteSkel "__OTR__objects/object_ge1/gGerudoWhiteSkel"
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static const ALIGN_ASSET(2) char gGerudoWhiteSkel[] = dgGerudoWhiteSkel;
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#define dgGerudoWhiteWaistDL "__OTR__objects/object_ge1/gGerudoWhiteWaistDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteWaistDL[] = dgGerudoWhiteWaistDL;
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#define dgGerudoWhiteLeftThighDL "__OTR__objects/object_ge1/gGerudoWhiteLeftThighDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteLeftThighDL[] = dgGerudoWhiteLeftThighDL;
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#define dgGerudoWhiteLeftShinDL "__OTR__objects/object_ge1/gGerudoWhiteLeftShinDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteLeftShinDL[] = dgGerudoWhiteLeftShinDL;
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#define dgGerudoWhiteLeftFootDL "__OTR__objects/object_ge1/gGerudoWhiteLeftFootDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteLeftFootDL[] = dgGerudoWhiteLeftFootDL;
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#define dgGerudoWhiteRightThighDL "__OTR__objects/object_ge1/gGerudoWhiteRightThighDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteRightThighDL[] = dgGerudoWhiteRightThighDL;
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#define dgGerudoWhiteRightShinDL "__OTR__objects/object_ge1/gGerudoWhiteRightShinDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteRightShinDL[] = dgGerudoWhiteRightShinDL;
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#define dgGerudoWhiteRightFootDL "__OTR__objects/object_ge1/gGerudoWhiteRightFootDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteRightFootDL[] = dgGerudoWhiteRightFootDL;
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#define dgGerudoWhiteTorsoDL "__OTR__objects/object_ge1/gGerudoWhiteTorsoDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteTorsoDL[] = dgGerudoWhiteTorsoDL;
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#define dgGerudoWhiteLeftUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteLeftUpperArmDL[] = dgGerudoWhiteLeftUpperArmDL;
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#define dgGerudoWhiteLeftForearmDL "__OTR__objects/object_ge1/gGerudoWhiteLeftForearmDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteLeftForearmDL[] = dgGerudoWhiteLeftForearmDL;
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#define dgGerudoWhiteLeftHandDL "__OTR__objects/object_ge1/gGerudoWhiteLeftHandDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteLeftHandDL[] = dgGerudoWhiteLeftHandDL;
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#define dgGerudoWhiteRightUpperArmDL "__OTR__objects/object_ge1/gGerudoWhiteRightUpperArmDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteRightUpperArmDL[] = dgGerudoWhiteRightUpperArmDL;
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#define dgGerudoWhiteRightForearmDL "__OTR__objects/object_ge1/gGerudoWhiteRightForearmDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteRightForearmDL[] = dgGerudoWhiteRightForearmDL;
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#define dgGerudoWhiteRightHandDL "__OTR__objects/object_ge1/gGerudoWhiteRightHandDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteRightHandDL[] = dgGerudoWhiteRightHandDL;
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#define dgGerudoWhiteHeadDL "__OTR__objects/object_ge1/gGerudoWhiteHeadDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteHeadDL[] = dgGerudoWhiteHeadDL;
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#define dgGerudoWhiteGeneralTLUT "__OTR__objects/object_ge1/gGerudoWhiteGeneralTLUT"
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static const ALIGN_ASSET(2) char gGerudoWhiteGeneralTLUT[] = dgGerudoWhiteGeneralTLUT;
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#define dgGerudoWhiteHairTLUT "__OTR__objects/object_ge1/gGerudoWhiteHairTLUT"
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static const ALIGN_ASSET(2) char gGerudoWhiteHairTLUT[] = dgGerudoWhiteHairTLUT;
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#define dgGerudoWhiteSkinGradientTex "__OTR__objects/object_ge1/gGerudoWhiteSkinGradientTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteSkinGradientTex[] = dgGerudoWhiteSkinGradientTex;
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#define dgGerudoWhiteWhiteFabricLipsTex "__OTR__objects/object_ge1/gGerudoWhiteWhiteFabricLipsTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteWhiteFabricLipsTex[] = dgGerudoWhiteWhiteFabricLipsTex;
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#define dgGerudoWhiteEarTex "__OTR__objects/object_ge1/gGerudoWhiteEarTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteEarTex[] = dgGerudoWhiteEarTex;
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#define dgGerudoWhiteFingersTex "__OTR__objects/object_ge1/gGerudoWhiteFingersTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteFingersTex[] = dgGerudoWhiteFingersTex;
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#define dgGerudoWhiteArmletTex "__OTR__objects/object_ge1/gGerudoWhiteArmletTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteArmletTex[] = dgGerudoWhiteArmletTex;
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#define dgGerudoWhiteJacketTex "__OTR__objects/object_ge1/gGerudoWhiteJacketTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteJacketTex[] = dgGerudoWhiteJacketTex;
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#define dgGerudoWhiteTubeTopTex "__OTR__objects/object_ge1/gGerudoWhiteTubeTopTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteTubeTopTex[] = dgGerudoWhiteTubeTopTex;
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#define dgGerudoWhiteNavelTex "__OTR__objects/object_ge1/gGerudoWhiteNavelTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteNavelTex[] = dgGerudoWhiteNavelTex;
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#define dgGerudoWhiteCleavageTex "__OTR__objects/object_ge1/gGerudoWhiteCleavageTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteCleavageTex[] = dgGerudoWhiteCleavageTex;
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#define dgGerudoWhiteShoeUpperTex "__OTR__objects/object_ge1/gGerudoWhiteShoeUpperTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteShoeUpperTex[] = dgGerudoWhiteShoeUpperTex;
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#define dgGerudoWhiteShoeSoleTex "__OTR__objects/object_ge1/gGerudoWhiteShoeSoleTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteShoeSoleTex[] = dgGerudoWhiteShoeSoleTex;
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#define dgGerudoWhiteCrotchTex "__OTR__objects/object_ge1/gGerudoWhiteCrotchTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteCrotchTex[] = dgGerudoWhiteCrotchTex;
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#define dgGerudoWhiteHairstyleBobDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleBobDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleBobDL[] = dgGerudoWhiteHairstyleBobDL;
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#define dgGerudoWhiteHairstyleStraightFringeDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleStraightFringeDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleStraightFringeDL[] = dgGerudoWhiteHairstyleStraightFringeDL;
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#define dgGerudoWhiteHairstyleSpikyDL "__OTR__objects/object_ge1/gGerudoWhiteHairstyleSpikyDL"
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static const ALIGN_ASSET(2) char gGerudoWhiteHairstyleSpikyDL[] = dgGerudoWhiteHairstyleSpikyDL;
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#define dgGerudoWhiteHairTex "__OTR__objects/object_ge1/gGerudoWhiteHairTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteHairTex[] = dgGerudoWhiteHairTex;
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#define dgGerudoWhiteEyeOpenTex "__OTR__objects/object_ge1/gGerudoWhiteEyeOpenTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteEyeOpenTex[] = dgGerudoWhiteEyeOpenTex;
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#define dgGerudoWhiteEyeHalfTex "__OTR__objects/object_ge1/gGerudoWhiteEyeHalfTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteEyeHalfTex[] = dgGerudoWhiteEyeHalfTex;
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#define dgGerudoWhiteEyeClosedTex "__OTR__objects/object_ge1/gGerudoWhiteEyeClosedTex"
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static const ALIGN_ASSET(2) char gGerudoWhiteEyeClosedTex[] = dgGerudoWhiteEyeClosedTex;
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#define dgGerudoWhiteUnusedFoldingArmsAnim "__OTR__objects/object_ge1/gGerudoWhiteUnusedFoldingArmsAnim"
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static const ALIGN_ASSET(2) char gGerudoWhiteUnusedFoldingArmsAnim[] = dgGerudoWhiteUnusedFoldingArmsAnim;
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#define dgGerudoWhiteIdleAnim "__OTR__objects/object_ge1/gGerudoWhiteIdleAnim"
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static const ALIGN_ASSET(2) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
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#define dgGerudoWhiteClapAnim "__OTR__objects/object_ge1/gGerudoWhiteClapAnim"
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static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
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#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
#endif // OBJECTS_OBJECT_GE1_H