Shipwright/soh/assets/textures/backgrounds/vr_IPVR_pal_static.h

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#ifndef TEXTURES_VR_IPVR_PAL_STATIC_H
#define TEXTURES_VR_IPVR_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgRichardsHouseBgTLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBgTLUT"
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static const ALIGN_ASSET(2) char gRichardsHouseBgTLUT[] = dgRichardsHouseBgTLUT;
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#define dgRichardsHouseBg2TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gRichardsHouseBg2TLUT[] = dgRichardsHouseBg2TLUT;
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#define dgRichardsHouseBg3TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg3TLUT"
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static const ALIGN_ASSET(2) char gRichardsHouseBg3TLUT[] = dgRichardsHouseBg3TLUT;
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#define dgRichardsHouseBg4TLUT "__OTR__textures/vr_IPVR_pal_static/gRichardsHouseBg4TLUT"
static const ALIGN_ASSET(2) char gRichardsHouseBg4TLUT[] = dgRichardsHouseBg4TLUT;
#endif // TEXTURES_VR_IPVR_PAL_STATIC_H