Shipwright/soh/assets/textures/skyboxes/vr_cloud1_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgDayOvercastSkybox1Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox1Tex"
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static const ALIGN_ASSET(2) char gDayOvercastSkybox1Tex[] = dgDayOvercastSkybox1Tex;
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#define dgDayOvercastSkybox2Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox2Tex"
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static const ALIGN_ASSET(2) char gDayOvercastSkybox2Tex[] = dgDayOvercastSkybox2Tex;
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#define dgDayOvercastSkybox3Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox3Tex"
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static const ALIGN_ASSET(2) char gDayOvercastSkybox3Tex[] = dgDayOvercastSkybox3Tex;
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#define dgDayOvercastSkybox4Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox4Tex"
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static const ALIGN_ASSET(2) char gDayOvercastSkybox4Tex[] = dgDayOvercastSkybox4Tex;
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#define dgDayOvercastSkybox5Tex "__OTR__textures/vr_cloud1_static/gDayOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gDayOvercastSkybox5Tex[] = dgDayOvercastSkybox5Tex;