Shipwright/soh/assets/textures/backgrounds/vr_TTVR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgCarpentersTentBgTex "__OTR__textures/vr_TTVR_static/gCarpentersTentBgTex"
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static const ALIGN_ASSET(2) char gCarpentersTentBgTex[] = dgCarpentersTentBgTex;
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#define dgCarpentersTent2BgTex "__OTR__textures/vr_TTVR_static/gCarpentersTent2BgTex"
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static const ALIGN_ASSET(2) char gCarpentersTent2BgTex[] = dgCarpentersTent2BgTex;
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#define dgCarpentersTent3BgTex "__OTR__textures/vr_TTVR_static/gCarpentersTent3BgTex"
static const ALIGN_ASSET(2) char gCarpentersTent3BgTex[] = dgCarpentersTent3BgTex;