Shipwright/soh/assets/textures/backgrounds/vr_TTVR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgCarpentersTentBgTLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBgTLUT"
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static const ALIGN_ASSET(2) char gCarpentersTentBgTLUT[] = dgCarpentersTentBgTLUT;
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#define dgCarpentersTentBg2TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg2TLUT"
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static const ALIGN_ASSET(2) char gCarpentersTentBg2TLUT[] = dgCarpentersTentBg2TLUT;
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#define dgCarpentersTentBg3TLUT "__OTR__textures/vr_TTVR_pal_static/gCarpentersTentBg3TLUT"
static const ALIGN_ASSET(2) char gCarpentersTentBg3TLUT[] = dgCarpentersTentBg3TLUT;