Shipwright/soh/assets/textures/backgrounds/vr_FCVR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgMaskShopBgTLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBgTLUT"
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static const ALIGN_ASSET(2) char gMaskShopBgTLUT[] = dgMaskShopBgTLUT;
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#define dgMaskShopBg2TLUT "__OTR__textures/vr_FCVR_pal_static/gMaskShopBg2TLUT"
static const ALIGN_ASSET(2) char gMaskShopBg2TLUT[] = dgMaskShopBg2TLUT;