Shipwright/soh/assets/scenes/overworld/spot20/spot20_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgLonLonRanchIntroCs "__OTR__scenes/nonmq/spot20_scene/gLonLonRanchIntroCs"
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static const ALIGN_ASSET(2) char gLonLonRanchIntroCs[] = dgLonLonRanchIntroCs;
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#define dgLonLonRanchDayWindowTex "__OTR__scenes/nonmq/spot20_scene/gLonLonRanchDayWindowTex"
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static const ALIGN_ASSET(2) char gLonLonRanchDayWindowTex[] = dgLonLonRanchDayWindowTex;
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#define dgLonLonRangeNightWindowsTex "__OTR__scenes/nonmq/spot20_scene/gLonLonRangeNightWindowsTex"
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static const ALIGN_ASSET(2) char gLonLonRangeNightWindowsTex[] = dgLonLonRangeNightWindowsTex;
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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static const ALIGN_ASSET(2) char spot20_sceneCollisionHeader_002948[] = dspot20_sceneCollisionHeader_002948;
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#define dspot20_sceneTex_00D9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00D9E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00D9E0[] = dspot20_sceneTex_00D9E0;
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#define dspot20_sceneTex_00D1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00D1E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00D1E0[] = dspot20_sceneTex_00D1E0;
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#define dspot20_sceneTex_0069E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0069E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_0069E0[] = dspot20_sceneTex_0069E0;
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#define dspot20_sceneTLUT_005DB0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTLUT_005DB0"
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static const ALIGN_ASSET(2) char spot20_sceneTLUT_005DB0[] = dspot20_sceneTLUT_005DB0;
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#define dspot20_sceneTex_0067E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0067E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_0067E0[] = dspot20_sceneTex_0067E0;
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#define dspot20_sceneTex_00F9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00F9E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00F9E0[] = dspot20_sceneTex_00F9E0;
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#define dspot20_sceneTex_00C9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00C9E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00C9E0[] = dspot20_sceneTex_00C9E0;
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#define dspot20_sceneTex_00BBE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00BBE0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00BBE0[] = dspot20_sceneTex_00BBE0;
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#define dspot20_sceneTex_00BDE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00BDE0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00BDE0[] = dspot20_sceneTex_00BDE0;
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#define dspot20_sceneTex_0091E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0091E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_0091E0[] = dspot20_sceneTex_0091E0;
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#define dspot20_sceneTex_0071E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0071E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_0071E0[] = dspot20_sceneTex_0071E0;
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#define dspot20_sceneTex_005FE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_005FE0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_005FE0[] = dspot20_sceneTex_005FE0;
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#define dspot20_sceneTex_00ABE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00ABE0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00ABE0[] = dspot20_sceneTex_00ABE0;
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#define dspot20_sceneTex_009BE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_009BE0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_009BE0[] = dspot20_sceneTex_009BE0;
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#define dspot20_sceneTex_00E9E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00E9E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00E9E0[] = dspot20_sceneTex_00E9E0;
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#define dspot20_sceneTex_00E1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00E1E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00E1E0[] = dspot20_sceneTex_00E1E0;
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#define dspot20_sceneTex_00C1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00C1E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00C1E0[] = dspot20_sceneTex_00C1E0;
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#define dspot20_sceneTLUT_005FB8 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTLUT_005FB8"
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static const ALIGN_ASSET(2) char spot20_sceneTLUT_005FB8[] = dspot20_sceneTLUT_005FB8;
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#define dspot20_sceneTex_0093E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_0093E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_0093E0[] = dspot20_sceneTex_0093E0;
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#define dspot20_sceneTex_00F1E0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_00F1E0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_00F1E0[] = dspot20_sceneTex_00F1E0;
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#define dspot20_sceneTex_010BE0 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_010BE0"
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static const ALIGN_ASSET(2) char spot20_sceneTex_010BE0[] = dspot20_sceneTex_010BE0;
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#define dspot20_sceneTex_010E20 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneTex_010E20"
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static const ALIGN_ASSET(2) char spot20_sceneTex_010E20[] = dspot20_sceneTex_010E20;
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"
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#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/nonmq/spot20_scene/spot20_sceneCollisionHeader_002948"