Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_11.h

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#pragma once
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#include "align_asset_macro.h"
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#define djyasinzou_room_11DL_000E40 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11DL_000E40"
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static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000E40[] = djyasinzou_room_11DL_000E40;
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#define djyasinzou_room_11DL_000530 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11DL_000530"
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static const ALIGN_ASSET(2) char jyasinzou_room_11DL_000530[] = djyasinzou_room_11DL_000530;
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#define djyasinzou_room_11Tex_000780 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_11Tex_000780"
static const ALIGN_ASSET(2) char jyasinzou_room_11Tex_000780[] = djyasinzou_room_11Tex_000780;