Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_10.h

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#pragma once
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#include "align_asset_macro.h"
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#define djyasinzou_room_10DL_000460 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_000460"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_000460[] = djyasinzou_room_10DL_000460;
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#define djyasinzou_room_10Tex_0051A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0051A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0051A0[] = djyasinzou_room_10Tex_0051A0;
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#define djyasinzou_room_10DL_0008F8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_0008F8"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_0008F8[] = djyasinzou_room_10DL_0008F8;
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#define djyasinzou_room_10Tex_007DA0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_007DA0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_007DA0[] = djyasinzou_room_10Tex_007DA0;
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#define djyasinzou_room_10Tex_0041A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0041A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0041A0[] = djyasinzou_room_10Tex_0041A0;
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#define djyasinzou_room_10Tex_0049A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0049A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0049A0[] = djyasinzou_room_10Tex_0049A0;
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#define djyasinzou_room_10DL_002DE0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_002DE0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_002DE0[] = djyasinzou_room_10DL_002DE0;
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#define djyasinzou_room_10Tex_0079A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0079A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0079A0[] = djyasinzou_room_10Tex_0079A0;
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#define djyasinzou_room_10DL_000CC0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_000CC0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_000CC0[] = djyasinzou_room_10DL_000CC0;
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#define djyasinzou_room_10Tex_0069A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0069A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0069A0[] = djyasinzou_room_10Tex_0069A0;
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#define djyasinzou_room_10DL_001270 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_001270"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_001270[] = djyasinzou_room_10DL_001270;
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#define djyasinzou_room_10Tex_0065A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0065A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0065A0[] = djyasinzou_room_10Tex_0065A0;
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#define djyasinzou_room_10DL_001AA0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_001AA0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_001AA0[] = djyasinzou_room_10DL_001AA0;
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#define djyasinzou_room_10Tex_005DA0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_005DA0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_005DA0[] = djyasinzou_room_10Tex_005DA0;
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#define djyasinzou_room_10DL_000E80 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_000E80"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_000E80[] = djyasinzou_room_10DL_000E80;
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#define djyasinzou_room_10DL_001720 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_001720"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_001720[] = djyasinzou_room_10DL_001720;
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#define djyasinzou_room_10DL_0020C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10DL_0020C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_10DL_0020C8[] = djyasinzou_room_10DL_0020C8;
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#define djyasinzou_room_10Tex_0031A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0031A0"
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static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0031A0[] = djyasinzou_room_10Tex_0031A0;
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#define djyasinzou_room_10Tex_0059A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_10Tex_0059A0"
static const ALIGN_ASSET(2) char jyasinzou_room_10Tex_0059A0[] = djyasinzou_room_10Tex_0059A0;