Shipwright/soh/assets/scenes/dungeons/ganon/ganon_room_1.h

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#pragma once
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#include "align_asset_macro.h"
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#define dganon_room_1DL_005360 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1DL_005360"
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static const ALIGN_ASSET(2) char ganon_room_1DL_005360[] = dganon_room_1DL_005360;
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#define dganon_room_1Tex_006370 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_006370"
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static const ALIGN_ASSET(2) char ganon_room_1Tex_006370[] = dganon_room_1Tex_006370;
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#define dganon_room_1Tex_005F70 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_005F70"
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static const ALIGN_ASSET(2) char ganon_room_1Tex_005F70[] = dganon_room_1Tex_005F70;
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#define dganon_room_1Tex_005B70 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_005B70"
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static const ALIGN_ASSET(2) char ganon_room_1Tex_005B70[] = dganon_room_1Tex_005B70;
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#define dganon_room_1Tex_005370 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_005370"
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static const ALIGN_ASSET(2) char ganon_room_1Tex_005370[] = dganon_room_1Tex_005370;
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#define dganon_room_1Tex_006770 "__OTR__scenes/nonmq/ganon_scene/ganon_room_1Tex_006770"
static const ALIGN_ASSET(2) char ganon_room_1Tex_006770[] = dganon_room_1Tex_006770;