Shipwright/soh/assets/scenes/dungeons/bdan/bdan_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgJabuJabuIntroCs "__OTR__scenes/nonmq/bdan_scene/gJabuJabuIntroCs"
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static const ALIGN_ASSET(2) char gJabuJabuIntroCs[] = dgJabuJabuIntroCs;
#define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074"
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static const ALIGN_ASSET(2) char bdan_sceneCollisionHeader_013074[] = dbdan_sceneCollisionHeader_013074;
#define dbdan_sceneTLUT_013BF8 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_013BF8"
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static const ALIGN_ASSET(2) char bdan_sceneTLUT_013BF8[] = dbdan_sceneTLUT_013BF8;
#define dbdan_sceneTex_015200 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_015200"
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static const ALIGN_ASSET(2) char bdan_sceneTex_015200[] = dbdan_sceneTex_015200;
#define dbdan_sceneTLUT_0139F0 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTLUT_0139F0"
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static const ALIGN_ASSET(2) char bdan_sceneTLUT_0139F0[] = dbdan_sceneTLUT_0139F0;
#define dbdan_sceneTex_014A00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014A00"
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static const ALIGN_ASSET(2) char bdan_sceneTex_014A00[] = dbdan_sceneTex_014A00;
#define dbdan_sceneTex_014600 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_014600"
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static const ALIGN_ASSET(2) char bdan_sceneTex_014600[] = dbdan_sceneTex_014600;
#define dbdan_sceneTex_013E00 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneTex_013E00"
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static const ALIGN_ASSET(2) char bdan_sceneTex_013E00[] = dbdan_sceneTex_013E00;
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#define dbdan_sceneCollisionHeader_013074 "__OTR__scenes/nonmq/bdan_scene/bdan_sceneCollisionHeader_013074"