Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_12.h

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#pragma once
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#include "align_asset_macro.h"
#define dbdan_room_12DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12DL_003848"
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static const ALIGN_ASSET(2) char bdan_room_12DL_003848[] = dbdan_room_12DL_003848;
#define dbdan_room_12Tex_0038E0 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Tex_0038E0"
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static const ALIGN_ASSET(2) char bdan_room_12Tex_0038E0[] = dbdan_room_12Tex_0038E0;
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#define dbdan_room_12Set_000150DL_003848 "__OTR__scenes/nonmq/bdan_scene/bdan_room_12Set_000150DL_003848"
static const ALIGN_ASSET(2) char bdan_room_12Set_000150DL_003848[] = dbdan_room_12Set_000150DL_003848;