Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_10.h

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#pragma once
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#include "align_asset_macro.h"
#define dbdan_room_10DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10DL_003780"
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static const ALIGN_ASSET(2) char bdan_room_10DL_003780[] = dbdan_room_10DL_003780;
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#define dbdan_room_10Set_0000A0DL_003780 "__OTR__scenes/nonmq/bdan_scene/bdan_room_10Set_0000A0DL_003780"
static const ALIGN_ASSET(2) char bdan_room_10Set_0000A0DL_003780[] = dbdan_room_10Set_0000A0DL_003780;