Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_9.h

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#pragma once
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#include "align_asset_macro.h"
#define dMIZUsin_room_9DL_002E20 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_002E20"
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static const ALIGN_ASSET(2) char MIZUsin_room_9DL_002E20[] = dMIZUsin_room_9DL_002E20;
#define dMIZUsin_room_9DL_001890 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_001890"
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static const ALIGN_ASSET(2) char MIZUsin_room_9DL_001890[] = dMIZUsin_room_9DL_001890;
#define dMIZUsin_room_9Tex_005ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_005ED8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_005ED8[] = dMIZUsin_room_9Tex_005ED8;
#define dMIZUsin_room_9Tex_0056D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0056D8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0056D8[] = dMIZUsin_room_9Tex_0056D8;
#define dMIZUsin_room_9Tex_0046D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0046D8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0046D8[] = dMIZUsin_room_9Tex_0046D8;
#define dMIZUsin_room_9Tex_003ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_003ED8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_003ED8[] = dMIZUsin_room_9Tex_003ED8;
#define dMIZUsin_room_9Tex_004ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_004ED8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_004ED8[] = dMIZUsin_room_9Tex_004ED8;
#define dMIZUsin_room_9Tex_006ED8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_006ED8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_006ED8[] = dMIZUsin_room_9Tex_006ED8;
#define dMIZUsin_room_9Tex_0066D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0066D8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0066D8[] = dMIZUsin_room_9Tex_0066D8;
#define dMIZUsin_room_9DL_0077A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_0077A0"
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static const ALIGN_ASSET(2) char MIZUsin_room_9DL_0077A0[] = dMIZUsin_room_9DL_0077A0;
#define dMIZUsin_room_9Tex_0078A8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0078A8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0078A8[] = dMIZUsin_room_9Tex_0078A8;
#define dMIZUsin_room_9DL_0035F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_0035F0"
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static const ALIGN_ASSET(2) char MIZUsin_room_9DL_0035F0[] = dMIZUsin_room_9DL_0035F0;
#define dMIZUsin_room_9Tex_0036D8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9Tex_0036D8"
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static const ALIGN_ASSET(2) char MIZUsin_room_9Tex_0036D8[] = dMIZUsin_room_9Tex_0036D8;
#define dMIZUsin_room_9DL_0030C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_0030C0"
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static const ALIGN_ASSET(2) char MIZUsin_room_9DL_0030C0[] = dMIZUsin_room_9DL_0030C0;
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#define dMIZUsin_room_9DL_003408 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_9DL_003408"
static const ALIGN_ASSET(2) char MIZUsin_room_9DL_003408[] = dMIZUsin_room_9DL_003408;