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#pragma once
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#include "align_asset_macro.h"
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#define dgChildZeldaSkel "__OTR__objects/object_zl4/gChildZeldaSkel"
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static const ALIGN_ASSET(2) char gChildZeldaSkel[] = dgChildZeldaSkel;
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#define dgChildZeldaAnim_000654 "__OTR__objects/object_zl4/gChildZeldaAnim_000654"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_000654[] = dgChildZeldaAnim_000654;
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#define dgChildZeldaAnim_00E5C8 "__OTR__objects/object_zl4/gChildZeldaAnim_00E5C8"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_00E5C8[] = dgChildZeldaAnim_00E5C8;
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#define dgChildZeldaAnim_00EBC4 "__OTR__objects/object_zl4/gChildZeldaAnim_00EBC4"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_00EBC4[] = dgChildZeldaAnim_00EBC4;
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#define dgChildZeldaAnim_010DF8 "__OTR__objects/object_zl4/gChildZeldaAnim_010DF8"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_010DF8[] = dgChildZeldaAnim_010DF8;
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#define dgChildZeldaAnim_011248 "__OTR__objects/object_zl4/gChildZeldaAnim_011248"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_011248[] = dgChildZeldaAnim_011248;
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#define dgChildZeldaAnim_011698 "__OTR__objects/object_zl4/gChildZeldaAnim_011698"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_011698[] = dgChildZeldaAnim_011698;
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#define dgChildZeldaAnim_011B34 "__OTR__objects/object_zl4/gChildZeldaAnim_011B34"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_011B34[] = dgChildZeldaAnim_011B34;
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#define dgChildZeldaAnim_0125E4 "__OTR__objects/object_zl4/gChildZeldaAnim_0125E4"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_0125E4[] = dgChildZeldaAnim_0125E4;
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#define dgChildZeldaAnim_012E58 "__OTR__objects/object_zl4/gChildZeldaAnim_012E58"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_012E58[] = dgChildZeldaAnim_012E58;
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#define dgChildZeldaAnim_013280 "__OTR__objects/object_zl4/gChildZeldaAnim_013280"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_013280[] = dgChildZeldaAnim_013280;
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#define dgChildZeldaAnim_013628 "__OTR__objects/object_zl4/gChildZeldaAnim_013628"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_013628[] = dgChildZeldaAnim_013628;
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#define dgChildZeldaAnim_013A50 "__OTR__objects/object_zl4/gChildZeldaAnim_013A50"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_013A50[] = dgChildZeldaAnim_013A50;
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#define dgChildZeldaAnim_013EA0 "__OTR__objects/object_zl4/gChildZeldaAnim_013EA0"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_013EA0[] = dgChildZeldaAnim_013EA0;
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#define dgChildZeldaAnim_015F14 "__OTR__objects/object_zl4/gChildZeldaAnim_015F14"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_015F14[] = dgChildZeldaAnim_015F14;
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#define dgChildZeldaAnim_01726C "__OTR__objects/object_zl4/gChildZeldaAnim_01726C"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01726C[] = dgChildZeldaAnim_01726C;
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#define dgChildZeldaAnim_017818 "__OTR__objects/object_zl4/gChildZeldaAnim_017818"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_017818[] = dgChildZeldaAnim_017818;
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#define dgChildZeldaAnim_0169B4 "__OTR__objects/object_zl4/gChildZeldaAnim_0169B4"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_0169B4[] = dgChildZeldaAnim_0169B4;
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#define dgChildZeldaAnim_016D08 "__OTR__objects/object_zl4/gChildZeldaAnim_016D08"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_016D08[] = dgChildZeldaAnim_016D08;
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#define dgChildZeldaAnim_01805C "__OTR__objects/object_zl4/gChildZeldaAnim_01805C"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01805C[] = dgChildZeldaAnim_01805C;
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#define dgChildZeldaAnim_018898 "__OTR__objects/object_zl4/gChildZeldaAnim_018898"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_018898[] = dgChildZeldaAnim_018898;
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#define dgChildZeldaAnim_01910C "__OTR__objects/object_zl4/gChildZeldaAnim_01910C"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01910C[] = dgChildZeldaAnim_01910C;
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#define dgChildZeldaAnim_019600 "__OTR__objects/object_zl4/gChildZeldaAnim_019600"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_019600[] = dgChildZeldaAnim_019600;
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#define dgChildZeldaAnim_01991C "__OTR__objects/object_zl4/gChildZeldaAnim_01991C"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01991C[] = dgChildZeldaAnim_01991C;
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#define dgChildZeldaAnim_01A2FC "__OTR__objects/object_zl4/gChildZeldaAnim_01A2FC"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01A2FC[] = dgChildZeldaAnim_01A2FC;
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#define dgChildZeldaAnim_01AAE0 "__OTR__objects/object_zl4/gChildZeldaAnim_01AAE0"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01AAE0[] = dgChildZeldaAnim_01AAE0;
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#define dgChildZeldaAnim_01AE88 "__OTR__objects/object_zl4/gChildZeldaAnim_01AE88"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01AE88[] = dgChildZeldaAnim_01AE88;
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#define dgChildZeldaAnim_01B874 "__OTR__objects/object_zl4/gChildZeldaAnim_01B874"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01B874[] = dgChildZeldaAnim_01B874;
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#define dgChildZeldaAnim_01BCF0 "__OTR__objects/object_zl4/gChildZeldaAnim_01BCF0"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01BCF0[] = dgChildZeldaAnim_01BCF0;
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#define dgChildZeldaAnim_01CE08 "__OTR__objects/object_zl4/gChildZeldaAnim_01CE08"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01CE08[] = dgChildZeldaAnim_01CE08;
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#define dgChildZeldaAnim_01C494 "__OTR__objects/object_zl4/gChildZeldaAnim_01C494"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01C494[] = dgChildZeldaAnim_01C494;
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#define dgChildZeldaAnim_01C7B0 "__OTR__objects/object_zl4/gChildZeldaAnim_01C7B0"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_01C7B0[] = dgChildZeldaAnim_01C7B0;
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#define dgChildZeldaAnim_00F0A4 "__OTR__objects/object_zl4/gChildZeldaAnim_00F0A4"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_00F0A4[] = dgChildZeldaAnim_00F0A4;
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#define dgChildZeldaAnim_00F894 "__OTR__objects/object_zl4/gChildZeldaAnim_00F894"
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static const ALIGN_ASSET(2) char gChildZeldaAnim_00F894[] = dgChildZeldaAnim_00F894;
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#define dgChildZeldaMouthNeutralTex "__OTR__objects/object_zl4/gChildZeldaMouthNeutralTex"
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static const ALIGN_ASSET(2) char gChildZeldaMouthNeutralTex[] = dgChildZeldaMouthNeutralTex;
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#define dgChildZeldaMouthHappyTex "__OTR__objects/object_zl4/gChildZeldaMouthHappyTex"
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static const ALIGN_ASSET(2) char gChildZeldaMouthHappyTex[] = dgChildZeldaMouthHappyTex;
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#define dgChildZeldaMouthWorriedTex "__OTR__objects/object_zl4/gChildZeldaMouthWorriedTex"
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static const ALIGN_ASSET(2) char gChildZeldaMouthWorriedTex[] = dgChildZeldaMouthWorriedTex;
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#define dgChildZeldaMouthSurprisedTex "__OTR__objects/object_zl4/gChildZeldaMouthSurprisedTex"
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static const ALIGN_ASSET(2) char gChildZeldaMouthSurprisedTex[] = dgChildZeldaMouthSurprisedTex;
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#define dgChildZeldaEyeOpenTex "__OTR__objects/object_zl4/gChildZeldaEyeOpenTex"
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static const ALIGN_ASSET(2) char gChildZeldaEyeOpenTex[] = dgChildZeldaEyeOpenTex;
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#define dgChildZeldaEyeBlinkTex "__OTR__objects/object_zl4/gChildZeldaEyeBlinkTex"
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static const ALIGN_ASSET(2) char gChildZeldaEyeBlinkTex[] = dgChildZeldaEyeBlinkTex;
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#define dgChildZeldaEyeShutTex "__OTR__objects/object_zl4/gChildZeldaEyeShutTex"
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static const ALIGN_ASSET(2) char gChildZeldaEyeShutTex[] = dgChildZeldaEyeShutTex;
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#define dgChildZeldaEyeWideTex "__OTR__objects/object_zl4/gChildZeldaEyeWideTex"
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static const ALIGN_ASSET(2) char gChildZeldaEyeWideTex[] = dgChildZeldaEyeWideTex;
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#define dgChildZeldaEyeSquintTex "__OTR__objects/object_zl4/gChildZeldaEyeSquintTex"
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static const ALIGN_ASSET(2) char gChildZeldaEyeSquintTex[] = dgChildZeldaEyeSquintTex;
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#define dgChildZeldaEyeOutTex "__OTR__objects/object_zl4/gChildZeldaEyeOutTex"
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static const ALIGN_ASSET(2) char gChildZeldaEyeOutTex[] = dgChildZeldaEyeOutTex;
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#define dgChildZeldaEyeInTex "__OTR__objects/object_zl4/gChildZeldaEyeInTex"
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static const ALIGN_ASSET(2) char gChildZeldaEyeInTex[] = dgChildZeldaEyeInTex;
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#define dgChildZeldaCutsceneDressDL "__OTR__objects/object_zl4/gChildZeldaCutsceneDressDL"
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static const ALIGN_ASSET(2) char gChildZeldaCutsceneDressDL[] = dgChildZeldaCutsceneDressDL;
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#define dgChildZeldaOcarinaOfTimeDL "__OTR__objects/object_zl4/gChildZeldaOcarinaOfTimeDL"
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static const ALIGN_ASSET(2) char gChildZeldaOcarinaOfTimeDL[] = dgChildZeldaOcarinaOfTimeDL;
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#define dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0[] = dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0;
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#define dgChildZeldaSkelLimbsLimb_00DF40DL_00D728 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF40DL_00D728"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF40DL_00D728[] = dgChildZeldaSkelLimbsLimb_00DF40DL_00D728;
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#define dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF4CDL_00D778"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF4CDL_00D778[] = dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778;
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#define dgChildZeldaSkelLimbsLimb_00DF58DL_00D598 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF58DL_00D598"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF58DL_00D598[] = dgChildZeldaSkelLimbsLimb_00DF58DL_00D598;
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#define dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8[] = dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8;
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#define dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8[] = dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8;
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#define dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0[] = dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0;
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#define dgChildZeldaSkelLimbsLimb_00DF88DL_00D460 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF88DL_00D460"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF88DL_00D460[] = dgChildZeldaSkelLimbsLimb_00DF88DL_00D460;
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#define dgChildZeldaSkelLimbsLimb_00DF94DL_00A630 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF94DL_00A630"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DF94DL_00A630[] = dgChildZeldaSkelLimbsLimb_00DF94DL_00A630;
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#define dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70[] = dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70;
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#define dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0[] = dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0;
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#define dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFB8DL_00C230"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFB8DL_00C230[] = dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230;
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#define dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8[] = dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8;
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#define dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40[] = dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40;
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#define dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90[] = dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90;
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#define dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8"
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static const ALIGN_ASSET(2) char gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8[] = dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8;
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#define dobject_zl4TLUT_000670 "__OTR__objects/object_zl4/object_zl4TLUT_000670"
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static const ALIGN_ASSET(2) char object_zl4TLUT_000670[] = dobject_zl4TLUT_000670;
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#define dobject_zl4Tex_0017B0 "__OTR__objects/object_zl4/object_zl4Tex_0017B0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0017B0[] = dobject_zl4Tex_0017B0;
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#define dobject_zl4Tex_0016B0 "__OTR__objects/object_zl4/object_zl4Tex_0016B0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0016B0[] = dobject_zl4Tex_0016B0;
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#define dobject_zl4Tex_001BF0 "__OTR__objects/object_zl4/object_zl4Tex_001BF0"
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static const ALIGN_ASSET(2) char object_zl4Tex_001BF0[] = dobject_zl4Tex_001BF0;
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#define dobject_zl4Tex_001CF0 "__OTR__objects/object_zl4/object_zl4Tex_001CF0"
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static const ALIGN_ASSET(2) char object_zl4Tex_001CF0[] = dobject_zl4Tex_001CF0;
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#define dobject_zl4Tex_001DF0 "__OTR__objects/object_zl4/object_zl4Tex_001DF0"
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static const ALIGN_ASSET(2) char object_zl4Tex_001DF0[] = dobject_zl4Tex_001DF0;
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#define dobject_zl4Tex_00D8B8 "__OTR__objects/object_zl4/object_zl4Tex_00D8B8"
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static const ALIGN_ASSET(2) char object_zl4Tex_00D8B8[] = dobject_zl4Tex_00D8B8;
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#define dobject_zl4Tex_000C70 "__OTR__objects/object_zl4/object_zl4Tex_000C70"
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static const ALIGN_ASSET(2) char object_zl4Tex_000C70[] = dobject_zl4Tex_000C70;
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#define dobject_zl4Tex_000CB0 "__OTR__objects/object_zl4/object_zl4Tex_000CB0"
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static const ALIGN_ASSET(2) char object_zl4Tex_000CB0[] = dobject_zl4Tex_000CB0;
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#define dobject_zl4Tex_000DB0 "__OTR__objects/object_zl4/object_zl4Tex_000DB0"
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static const ALIGN_ASSET(2) char object_zl4Tex_000DB0[] = dobject_zl4Tex_000DB0;
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#define dobject_zl4Tex_0017F0 "__OTR__objects/object_zl4/object_zl4Tex_0017F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0017F0[] = dobject_zl4Tex_0017F0;
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#define dobject_zl4Tex_0015B0 "__OTR__objects/object_zl4/object_zl4Tex_0015B0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0015B0[] = dobject_zl4Tex_0015B0;
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#define dobject_zl4Tex_001630 "__OTR__objects/object_zl4/object_zl4Tex_001630"
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static const ALIGN_ASSET(2) char object_zl4Tex_001630[] = dobject_zl4Tex_001630;
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#define dobject_zl4Tex_0028F0 "__OTR__objects/object_zl4/object_zl4Tex_0028F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0028F0[] = dobject_zl4Tex_0028F0;
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#define dobject_zl4Tex_0059F0 "__OTR__objects/object_zl4/object_zl4Tex_0059F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0059F0[] = dobject_zl4Tex_0059F0;
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#define dobject_zl4Tex_005CB0 "__OTR__objects/object_zl4/object_zl4Tex_005CB0"
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static const ALIGN_ASSET(2) char object_zl4Tex_005CB0[] = dobject_zl4Tex_005CB0;
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#define dobject_zl4Tex_005DB0 "__OTR__objects/object_zl4/object_zl4Tex_005DB0"
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static const ALIGN_ASSET(2) char object_zl4Tex_005DB0[] = dobject_zl4Tex_005DB0;
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#define dobject_zl4Tex_005A70 "__OTR__objects/object_zl4/object_zl4Tex_005A70"
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static const ALIGN_ASSET(2) char object_zl4Tex_005A70[] = dobject_zl4Tex_005A70;
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#define dobject_zl4Tex_005C70 "__OTR__objects/object_zl4/object_zl4Tex_005C70"
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static const ALIGN_ASSET(2) char object_zl4Tex_005C70[] = dobject_zl4Tex_005C70;
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#define dobject_zl4Tex_0058F0 "__OTR__objects/object_zl4/object_zl4Tex_0058F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0058F0[] = dobject_zl4Tex_0058F0;
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#define dobject_zl4Tex_0056F0 "__OTR__objects/object_zl4/object_zl4Tex_0056F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0056F0[] = dobject_zl4Tex_0056F0;
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#define dobject_zl4Tex_001E30 "__OTR__objects/object_zl4/object_zl4Tex_001E30"
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static const ALIGN_ASSET(2) char object_zl4Tex_001E30[] = dobject_zl4Tex_001E30;
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#define dobject_zl4Tex_002230 "__OTR__objects/object_zl4/object_zl4Tex_002230"
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static const ALIGN_ASSET(2) char object_zl4Tex_002230[] = dobject_zl4Tex_002230;
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#define dobject_zl4Tex_002270 "__OTR__objects/object_zl4/object_zl4Tex_002270"
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static const ALIGN_ASSET(2) char object_zl4Tex_002270[] = dobject_zl4Tex_002270;
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#define dobject_zl4Tex_0022F0 "__OTR__objects/object_zl4/object_zl4Tex_0022F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0022F0[] = dobject_zl4Tex_0022F0;
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#define dobject_zl4Tex_0024F0 "__OTR__objects/object_zl4/object_zl4Tex_0024F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0024F0[] = dobject_zl4Tex_0024F0;
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#define dobject_zl4Tex_0026F0 "__OTR__objects/object_zl4/object_zl4Tex_0026F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0026F0[] = dobject_zl4Tex_0026F0;
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#define dobject_zl4Tex_002970 "__OTR__objects/object_zl4/object_zl4Tex_002970"
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static const ALIGN_ASSET(2) char object_zl4Tex_002970[] = dobject_zl4Tex_002970;
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#define dobject_zl4Tex_0029F0 "__OTR__objects/object_zl4/object_zl4Tex_0029F0"
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static const ALIGN_ASSET(2) char object_zl4Tex_0029F0[] = dobject_zl4Tex_0029F0;
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#define dobject_zl4TLUT_000870 "__OTR__objects/object_zl4/object_zl4TLUT_000870"
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static const ALIGN_ASSET(2) char object_zl4TLUT_000870[] = dobject_zl4TLUT_000870;
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#define dobject_zl4TLUT_000A70 "__OTR__objects/object_zl4/object_zl4TLUT_000A70"
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static const ALIGN_ASSET(2) char object_zl4TLUT_000A70[] = dobject_zl4TLUT_000A70;
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