Shipwright/soh/assets/code/fbdemo_circle/z_fbdemo_circle.h

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#pragma once
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#include "align_asset_macro.h"
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#define dsTransCircleNormalTex "__OTR__code/z_fbdemo_circle/sTransCircleNormalTex"
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static const ALIGN_ASSET(2) char sTransCircleNormalTex[] = dsTransCircleNormalTex;
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#define dsTransCircleWaveTex "__OTR__code/z_fbdemo_circle/sTransCircleWaveTex"
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static const ALIGN_ASSET(2) char sTransCircleWaveTex[] = dsTransCircleWaveTex;
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#define dsTransCircleRippleTex "__OTR__code/z_fbdemo_circle/sTransCircleRippleTex"
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static const ALIGN_ASSET(2) char sTransCircleRippleTex[] = dsTransCircleRippleTex;
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#define dsTransCircleStarburstTex "__OTR__code/z_fbdemo_circle/sTransCircleStarburstTex"
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static const ALIGN_ASSET(2) char sTransCircleStarburstTex[] = dsTransCircleStarburstTex;
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#define dsCircleWipeVtx "__OTR__code/z_fbdemo_circle/sCircleWipeVtx"
static const ALIGN_ASSET(2) char sCircleWipeVtx[] = dsCircleWipeVtx;