Shipwright/soh/assets/textures/backgrounds/vr_LHVR_pal_static.h

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#ifndef TEXTURES_VR_LHVR_PAL_STATIC_H
#define TEXTURES_VR_LHVR_PAL_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgLinksHouseBgTLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBgTLUT"
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static const ALIGN_ASSET(2) char gLinksHouseBgTLUT[] = dgLinksHouseBgTLUT;
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#define dgLinksHouseBg2TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gLinksHouseBg2TLUT[] = dgLinksHouseBg2TLUT;
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#define dgLinksHouseBg3TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg3TLUT"
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static const ALIGN_ASSET(2) char gLinksHouseBg3TLUT[] = dgLinksHouseBg3TLUT;
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#define dgLinksHouseBg4TLUT "__OTR__textures/vr_LHVR_pal_static/gLinksHouseBg4TLUT"
static const ALIGN_ASSET(2) char gLinksHouseBg4TLUT[] = dgLinksHouseBg4TLUT;
#endif // TEXTURES_VR_LHVR_PAL_STATIC_H