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#ifndef OBJECTS_OBJECT_OA8_H
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#define OBJECTS_OBJECT_OA8_H 1
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#include "align_asset_macro.h"
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#define dobject_oA8_Skel_00000260 "__OTR__objects/object_oA8/object_oA8_Skel_00000260"
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static const ALIGN_ASSET(2) char object_oA8_Skel_00000260[] = dobject_oA8_Skel_00000260;
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#define dobject_oA8_DL_00000CB8 "__OTR__objects/object_oA8/object_oA8_DL_00000CB8"
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static const ALIGN_ASSET(2) char object_oA8_DL_00000CB8[] = dobject_oA8_DL_00000CB8;
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#define dobject_oA8_DL_00000D90 "__OTR__objects/object_oA8/object_oA8_DL_00000D90"
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static const ALIGN_ASSET(2) char object_oA8_DL_00000D90[] = dobject_oA8_DL_00000D90;
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#define dobject_oA8_DL_00000E48 "__OTR__objects/object_oA8/object_oA8_DL_00000E48"
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static const ALIGN_ASSET(2) char object_oA8_DL_00000E48[] = dobject_oA8_DL_00000E48;
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#define dobject_oA8_DL_00000F70 "__OTR__objects/object_oA8/object_oA8_DL_00000F70"
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static const ALIGN_ASSET(2) char object_oA8_DL_00000F70[] = dobject_oA8_DL_00000F70;
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#define dobject_oA8_DL_00000FC8 "__OTR__objects/object_oA8/object_oA8_DL_00000FC8"
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static const ALIGN_ASSET(2) char object_oA8_DL_00000FC8[] = dobject_oA8_DL_00000FC8;
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#define dobject_oA8_DL_00001080 "__OTR__objects/object_oA8/object_oA8_DL_00001080"
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static const ALIGN_ASSET(2) char object_oA8_DL_00001080[] = dobject_oA8_DL_00001080;
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#define dobject_oA8_DL_00001140 "__OTR__objects/object_oA8/object_oA8_DL_00001140"
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static const ALIGN_ASSET(2) char object_oA8_DL_00001140[] = dobject_oA8_DL_00001140;
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#define dobject_oA8_DL_00001198 "__OTR__objects/object_oA8/object_oA8_DL_00001198"
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static const ALIGN_ASSET(2) char object_oA8_DL_00001198[] = dobject_oA8_DL_00001198;
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#define dobject_oA8_DL_000011F0 "__OTR__objects/object_oA8/object_oA8_DL_000011F0"
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static const ALIGN_ASSET(2) char object_oA8_DL_000011F0[] = dobject_oA8_DL_000011F0;
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#define dobject_oA8_DL_00001248 "__OTR__objects/object_oA8/object_oA8_DL_00001248"
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static const ALIGN_ASSET(2) char object_oA8_DL_00001248[] = dobject_oA8_DL_00001248;
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#define dobject_oA8_DL_000012D8 "__OTR__objects/object_oA8/object_oA8_DL_000012D8"
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static const ALIGN_ASSET(2) char object_oA8_DL_000012D8[] = dobject_oA8_DL_000012D8;
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#define dobject_oA8_DL_00001390 "__OTR__objects/object_oA8/object_oA8_DL_00001390"
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static const ALIGN_ASSET(2) char object_oA8_DL_00001390[] = dobject_oA8_DL_00001390;
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#define dobject_oA8_DL_00001468 "__OTR__objects/object_oA8/object_oA8_DL_00001468"
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static const ALIGN_ASSET(2) char object_oA8_DL_00001468[] = dobject_oA8_DL_00001468;
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#define dobject_oA8_DL_000014C0 "__OTR__objects/object_oA8/object_oA8_DL_000014C0"
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static const ALIGN_ASSET(2) char object_oA8_DL_000014C0[] = dobject_oA8_DL_000014C0;
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#define dobject_oA8_DL_00001518 "__OTR__objects/object_oA8/object_oA8_DL_00001518"
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static const ALIGN_ASSET(2) char object_oA8_DL_00001518[] = dobject_oA8_DL_00001518;
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#define dobject_oA8_Tex_00001570 "__OTR__objects/object_oA8/object_oA8_Tex_00001570"
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static const ALIGN_ASSET(2) char object_oA8_Tex_00001570[] = dobject_oA8_Tex_00001570;
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#define dobject_oA8_Tex_00001670 "__OTR__objects/object_oA8/object_oA8_Tex_00001670"
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static const ALIGN_ASSET(2) char object_oA8_Tex_00001670[] = dobject_oA8_Tex_00001670;
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#define dobject_oA8_Tex_00001770 "__OTR__objects/object_oA8/object_oA8_Tex_00001770"
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static const ALIGN_ASSET(2) char object_oA8_Tex_00001770[] = dobject_oA8_Tex_00001770;
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#endif // OBJECTS_OBJECT_OA8_H
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