Shipwright/soh/assets/scenes/test_levels/sutaru/sutaru_scene.h

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#ifndef TEST_LEVELS_SUTARU_SCENE_H
#define TEST_LEVELS_SUTARU_SCENE_H 1
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#include "align_asset_macro.h"
#define dsutaru_sceneCollisionHeader_000B78 "__OTR__scenes/shared/sutaru_scene/sutaru_sceneCollisionHeader_000B78"
static const ALIGN_ASSET(2) char sutaru_sceneCollisionHeader_000B78[] = dsutaru_sceneCollisionHeader_000B78;
#endif // TEST_LEVELS_SUTARU_SCENE_H