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#ifndef OBJECTS_OBJECT_OA11_H
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#define OBJECTS_OBJECT_OA11_H 1
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#include "align_asset_macro.h"
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#define dobject_oA11_DL_000A58 "__OTR__objects/object_oA11/object_oA11_DL_000A58"
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static const ALIGN_ASSET(2) char object_oA11_DL_000A58[] = dobject_oA11_DL_000A58;
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#define dobject_oA11_DL_000BA8 "__OTR__objects/object_oA11/object_oA11_DL_000BA8"
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static const ALIGN_ASSET(2) char object_oA11_DL_000BA8[] = dobject_oA11_DL_000BA8;
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#define dobject_oA11_DL_000C40 "__OTR__objects/object_oA11/object_oA11_DL_000C40"
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static const ALIGN_ASSET(2) char object_oA11_DL_000C40[] = dobject_oA11_DL_000C40;
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#define dobject_oA11_DL_000D28 "__OTR__objects/object_oA11/object_oA11_DL_000D28"
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static const ALIGN_ASSET(2) char object_oA11_DL_000D28[] = dobject_oA11_DL_000D28;
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#define dobject_oA11_DL_000DD0 "__OTR__objects/object_oA11/object_oA11_DL_000DD0"
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static const ALIGN_ASSET(2) char object_oA11_DL_000DD0[] = dobject_oA11_DL_000DD0;
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#define dobject_oA11_DL_000EF0 "__OTR__objects/object_oA11/object_oA11_DL_000EF0"
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static const ALIGN_ASSET(2) char object_oA11_DL_000EF0[] = dobject_oA11_DL_000EF0;
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#define dobject_oA11_DL_000FD8 "__OTR__objects/object_oA11/object_oA11_DL_000FD8"
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static const ALIGN_ASSET(2) char object_oA11_DL_000FD8[] = dobject_oA11_DL_000FD8;
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#define dobject_oA11_Tex_001080 "__OTR__objects/object_oA11/object_oA11_Tex_001080"
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static const ALIGN_ASSET(2) char object_oA11_Tex_001080[] = dobject_oA11_Tex_001080;
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#define dobject_oA11_Tex_001100 "__OTR__objects/object_oA11/object_oA11_Tex_001100"
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static const ALIGN_ASSET(2) char object_oA11_Tex_001100[] = dobject_oA11_Tex_001100;
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#define dobject_oA11_Tex_001140 "__OTR__objects/object_oA11/object_oA11_Tex_001140"
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static const ALIGN_ASSET(2) char object_oA11_Tex_001140[] = dobject_oA11_Tex_001140;
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#define dobject_oA11_Tex_001540 "__OTR__objects/object_oA11/object_oA11_Tex_001540"
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static const ALIGN_ASSET(2) char object_oA11_Tex_001540[] = dobject_oA11_Tex_001540;
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#endif // OBJECTS_OBJECT_OA11_H
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