29 lines
711 B
C
29 lines
711 B
C
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#ifndef Z_EN_STH_H
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#define Z_EN_STH_H
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#include "ultra64.h"
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#include "global.h"
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struct EnSth;
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typedef void (*EnSthActionFunc)(struct EnSth*, GlobalContext*);
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typedef struct EnSth {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ Vec3s jointTable[16];
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/* 0x023C */ Vec3s morphTable[16];
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/* 0x029C */ u16 eventFlag;
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/* 0x02A0 */ ActorFunc drawFunc;
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/* 0x02A4 */ u8 objectBankIdx;
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/* 0x02A6 */ Vec3s headRot;
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/* 0x02AC */ Vec3s unk_2AC;
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/* 0x02B2 */ u16 unk_2B2;
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/* 0x02B4 */ s16 unk_2B4;
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/* 0x02B6 */ s16 unk_2B6;
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/* 0x02B8 */ EnSthActionFunc actionFunc;
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} EnSth; // size = 0x02BC
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#endif
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