Shipwright/soh/assets/objects/object_rr/object_rr.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgLikeLikeDL "__OTR__objects/object_rr/gLikeLikeDL"
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static const ALIGN_ASSET(2) char gLikeLikeDL[] = dgLikeLikeDL;
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#define dgLikeLikeBodyPattern1Tex "__OTR__objects/object_rr/gLikeLikeBodyPattern1Tex"
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static const ALIGN_ASSET(2) char gLikeLikeBodyPattern1Tex[] = dgLikeLikeBodyPattern1Tex;
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#define dgLikeLikeBodyPattern2Tex "__OTR__objects/object_rr/gLikeLikeBodyPattern2Tex"
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static const ALIGN_ASSET(2) char gLikeLikeBodyPattern2Tex[] = dgLikeLikeBodyPattern2Tex;
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#define dgLikeLikeHoleTex "__OTR__objects/object_rr/gLikeLikeHoleTex"
static const ALIGN_ASSET(2) char gLikeLikeHoleTex[] = dgLikeLikeHoleTex;