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Shipwright/soh/assets/scenes/dungeons/men/men_room_6.h

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#ifndef DUNGEONS_MEN_ROOM_6_H
#define DUNGEONS_MEN_ROOM_6_H 1
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#include "align_asset_macro.h"
#define dmen_room_6Tex_003F78 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_003F78"
static const ALIGN_ASSET(2) char men_room_6Tex_003F78[] = dmen_room_6Tex_003F78;
#define dmen_room_6Tex_004778 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_004778"
static const ALIGN_ASSET(2) char men_room_6Tex_004778[] = dmen_room_6Tex_004778;
#define dmen_room_6Tex_004F78 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_004F78"
static const ALIGN_ASSET(2) char men_room_6Tex_004F78[] = dmen_room_6Tex_004F78;
#define dmen_room_6Tex_005378 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_005378"
static const ALIGN_ASSET(2) char men_room_6Tex_005378[] = dmen_room_6Tex_005378;
#define dmen_room_6Tex_005B78 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_005B78"
static const ALIGN_ASSET(2) char men_room_6Tex_005B78[] = dmen_room_6Tex_005B78;
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#define dmen_room_6Tex_006378 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_006378"
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static const ALIGN_ASSET(2) char men_room_6Tex_006378[] = dmen_room_6Tex_006378;
#define dmen_room_6Tex_006B78 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_006B78"
static const ALIGN_ASSET(2) char men_room_6Tex_006B78[] = dmen_room_6Tex_006B78;
#define dmen_room_6Tex_007378 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_007378"
static const ALIGN_ASSET(2) char men_room_6Tex_007378[] = dmen_room_6Tex_007378;
#define dmen_room_6Tex_007778 "__OTR__scenes/nonmq/men_scene/men_room_6Tex_007778"
static const ALIGN_ASSET(2) char men_room_6Tex_007778[] = dmen_room_6Tex_007778;
#define dmen_room_6DL_0003D0 "__OTR__scenes/nonmq/men_scene/men_room_6DL_0003D0"
static const ALIGN_ASSET(2) char men_room_6DL_0003D0[] = dmen_room_6DL_0003D0;
#define dmen_room_6DL_001068 "__OTR__scenes/nonmq/men_scene/men_room_6DL_001068"
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static const ALIGN_ASSET(2) char men_room_6DL_001068[] = dmen_room_6DL_001068;
#define dmen_room_6DL_000C68 "__OTR__scenes/nonmq/men_scene/men_room_6DL_000C68"
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static const ALIGN_ASSET(2) char men_room_6DL_000C68[] = dmen_room_6DL_000C68;
#define dmen_room_6DL_0013D0 "__OTR__scenes/nonmq/men_scene/men_room_6DL_0013D0"
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static const ALIGN_ASSET(2) char men_room_6DL_0013D0[] = dmen_room_6DL_0013D0;
#define dmen_room_6DL_0017B8 "__OTR__scenes/nonmq/men_scene/men_room_6DL_0017B8"
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static const ALIGN_ASSET(2) char men_room_6DL_0017B8[] = dmen_room_6DL_0017B8;
#define dmen_room_6DL_003B90 "__OTR__scenes/nonmq/men_scene/men_room_6DL_003B90"
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static const ALIGN_ASSET(2) char men_room_6DL_003B90[] = dmen_room_6DL_003B90;
#define dmen_room_6DL_002530 "__OTR__scenes/nonmq/men_scene/men_room_6DL_002530"
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static const ALIGN_ASSET(2) char men_room_6DL_002530[] = dmen_room_6DL_002530;
#define dmen_room_6DL_002DE8 "__OTR__scenes/nonmq/men_scene/men_room_6DL_002DE8"
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static const ALIGN_ASSET(2) char men_room_6DL_002DE8[] = dmen_room_6DL_002DE8;
#define dmen_room_6DL_0034F0 "__OTR__scenes/nonmq/men_scene/men_room_6DL_0034F0"
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static const ALIGN_ASSET(2) char men_room_6DL_0034F0[] = dmen_room_6DL_0034F0;
#define dmen_room_6DL_003E60 "__OTR__scenes/nonmq/men_scene/men_room_6DL_003E60"
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static const ALIGN_ASSET(2) char men_room_6DL_003E60[] = dmen_room_6DL_003E60;
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#endif // DUNGEONS_MEN_ROOM_6_H