Shipwright/soh/assets/objects/object_ik/object_ik.h

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#ifndef OBJECTS_OBJECT_IK_H
#define OBJECTS_OBJECT_IK_H 1
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#include "align_asset_macro.h"
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#define dobject_ik_Skel_000380 "__OTR__objects/object_ik/object_ik_Skel_000380"
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static const ALIGN_ASSET(2) char object_ik_Skel_000380[] = dobject_ik_Skel_000380;
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#define dobject_ik_Skel_000660 "__OTR__objects/object_ik/object_ik_Skel_000660"
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static const ALIGN_ASSET(2) char object_ik_Skel_000660[] = dobject_ik_Skel_000660;
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#define dobject_ik_Skel_000C90 "__OTR__objects/object_ik/object_ik_Skel_000C90"
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static const ALIGN_ASSET(2) char object_ik_Skel_000C90[] = dobject_ik_Skel_000C90;
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#define dobject_ik_Skel_000900 "__OTR__objects/object_ik/object_ik_Skel_000900"
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static const ALIGN_ASSET(2) char object_ik_Skel_000900[] = dobject_ik_Skel_000900;
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#define dobject_ik_Skel_000F30 "__OTR__objects/object_ik/object_ik_Skel_000F30"
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static const ALIGN_ASSET(2) char object_ik_Skel_000F30[] = dobject_ik_Skel_000F30;
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#define dobject_ik_Skel_01EB40 "__OTR__objects/object_ik/object_ik_Skel_01EB40"
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static const ALIGN_ASSET(2) char object_ik_Skel_01EB40[] = dobject_ik_Skel_01EB40;
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#define dobject_ik_Skel_01EE60 "__OTR__objects/object_ik/object_ik_Skel_01EE60"
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static const ALIGN_ASSET(2) char object_ik_Skel_01EE60[] = dobject_ik_Skel_01EE60;
#define dgIronKnuckleSkel "__OTR__objects/object_ik/gIronKnuckleSkel"
static const ALIGN_ASSET(2) char gIronKnuckleSkel[] = dgIronKnuckleSkel;
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#define dgIronKnuckleDefeatSkel "__OTR__objects/object_ik/gIronKnuckleDefeatSkel"
static const ALIGN_ASSET(2) char gIronKnuckleDefeatSkel[] = dgIronKnuckleDefeatSkel;
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#define dobject_ik_Anim_00035C "__OTR__objects/object_ik/object_ik_Anim_00035C"
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static const ALIGN_ASSET(2) char object_ik_Anim_00035C[] = dobject_ik_Anim_00035C;
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#define dobject_ik_Anim_000634 "__OTR__objects/object_ik/object_ik_Anim_000634"
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static const ALIGN_ASSET(2) char object_ik_Anim_000634[] = dobject_ik_Anim_000634;
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#define dobject_ik_Anim_0008DC "__OTR__objects/object_ik/object_ik_Anim_0008DC"
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static const ALIGN_ASSET(2) char object_ik_Anim_0008DC[] = dobject_ik_Anim_0008DC;
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#define dobject_ik_Anim_000C6C "__OTR__objects/object_ik/object_ik_Anim_000C6C"
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static const ALIGN_ASSET(2) char object_ik_Anim_000C6C[] = dobject_ik_Anim_000C6C;
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#define dobject_ik_Anim_000F0C "__OTR__objects/object_ik/object_ik_Anim_000F0C"
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static const ALIGN_ASSET(2) char object_ik_Anim_000F0C[] = dobject_ik_Anim_000F0C;
#define dgIronKnuckleVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleVerticalAttackAnim[] = dgIronKnuckleVerticalAttackAnim;
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#define dgIronKnuckleRecoverFromVerticalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromVerticalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromVerticalAttackAnim[] = dgIronKnuckleRecoverFromVerticalAttackAnim;
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#define dgIronKnuckleAxeStuckAnim "__OTR__objects/object_ik/gIronKnuckleAxeStuckAnim"
static const ALIGN_ASSET(2) char gIronKnuckleAxeStuckAnim[] = dgIronKnuckleAxeStuckAnim;
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#define dgIronKnuckleHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleHorizontalAttackAnim[] = dgIronKnuckleHorizontalAttackAnim;
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#define dgIronKnuckleRecoverFromHorizontalAttackAnim "__OTR__objects/object_ik/gIronKnuckleRecoverFromHorizontalAttackAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRecoverFromHorizontalAttackAnim[] = dgIronKnuckleRecoverFromHorizontalAttackAnim;
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#define dgIronKnuckleBackHitAnim "__OTR__objects/object_ik/gIronKnuckleBackHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBackHitAnim[] = dgIronKnuckleBackHitAnim;
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#define dgIronKnuckleBlockAnim "__OTR__objects/object_ik/gIronKnuckleBlockAnim"
static const ALIGN_ASSET(2) char gIronKnuckleBlockAnim[] = dgIronKnuckleBlockAnim;
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#define dgIronKnuckleDeathAnim "__OTR__objects/object_ik/gIronKnuckleDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleDeathAnim[] = dgIronKnuckleDeathAnim;
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#define dgIronKnuckleFrontHitAnim "__OTR__objects/object_ik/gIronKnuckleFrontHitAnim"
static const ALIGN_ASSET(2) char gIronKnuckleFrontHitAnim[] = dgIronKnuckleFrontHitAnim;
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#define dgIronKnuckleRunAnim "__OTR__objects/object_ik/gIronKnuckleRunAnim"
static const ALIGN_ASSET(2) char gIronKnuckleRunAnim[] = dgIronKnuckleRunAnim;
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#define dgIronKnuckleNabooruSummonAxeAnim "__OTR__objects/object_ik/gIronKnuckleNabooruSummonAxeAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruSummonAxeAnim[] = dgIronKnuckleNabooruSummonAxeAnim;
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#define dgIronKnuckleStandUpAnim "__OTR__objects/object_ik/gIronKnuckleStandUpAnim"
static const ALIGN_ASSET(2) char gIronKnuckleStandUpAnim[] = dgIronKnuckleStandUpAnim;
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#define dobject_ik_Anim_00DD50 "__OTR__objects/object_ik/object_ik_Anim_00DD50"
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static const ALIGN_ASSET(2) char object_ik_Anim_00DD50[] = dobject_ik_Anim_00DD50;
#define dgIronKnuckleWalkAnim "__OTR__objects/object_ik/gIronKnuckleWalkAnim"
static const ALIGN_ASSET(2) char gIronKnuckleWalkAnim[] = dgIronKnuckleWalkAnim;
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#define dobject_ik_Anim_01EB14 "__OTR__objects/object_ik/object_ik_Anim_01EB14"
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static const ALIGN_ASSET(2) char object_ik_Anim_01EB14[] = dobject_ik_Anim_01EB14;
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#define dobject_ik_Anim_01EE34 "__OTR__objects/object_ik/object_ik_Anim_01EE34"
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static const ALIGN_ASSET(2) char object_ik_Anim_01EE34[] = dobject_ik_Anim_01EE34;
#define dgIronKnuckleNabooruDeathAnim "__OTR__objects/object_ik/gIronKnuckleNabooruDeathAnim"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruDeathAnim[] = dgIronKnuckleNabooruDeathAnim;
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#define dobject_ik_Tlut_00F630 "__OTR__objects/object_ik/object_ik_Tlut_00F630"
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static const ALIGN_ASSET(2) char object_ik_Tlut_00F630[] = dobject_ik_Tlut_00F630;
#define dgIronKnuckleMetalTex "__OTR__objects/object_ik/gIronKnuckleMetalTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalTex[] = dgIronKnuckleMetalTex;
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#define dgIronKnuckleMetalOverflowTex "__OTR__objects/object_ik/gIronKnuckleMetalOverflowTex"
static const ALIGN_ASSET(2) char gIronKnuckleMetalOverflowTex[] = dgIronKnuckleMetalOverflowTex;
#define dgIronKnuckleBigRivetTex "__OTR__objects/object_ik/gIronKnuckleBigRivetTex"
static const ALIGN_ASSET(2) char gIronKnuckleBigRivetTex[] = dgIronKnuckleBigRivetTex;
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#define dgIronKnuckleBlockPatternTex "__OTR__objects/object_ik/gIronKnuckleBlockPatternTex"
static const ALIGN_ASSET(2) char gIronKnuckleBlockPatternTex[] = dgIronKnuckleBlockPatternTex;
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#define dgIronKnuckleChainMailTex "__OTR__objects/object_ik/gIronKnuckleChainMailTex"
static const ALIGN_ASSET(2) char gIronKnuckleChainMailTex[] = dgIronKnuckleChainMailTex;
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#define dobject_ik_Tex_0103A0 "__OTR__objects/object_ik/object_ik_Tex_0103A0"
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static const ALIGN_ASSET(2) char object_ik_Tex_0103A0[] = dobject_ik_Tex_0103A0;
#define dgIronKnuckleGerudoEyeTex "__OTR__objects/object_ik/gIronKnuckleGerudoEyeTex"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoEyeTex[] = dgIronKnuckleGerudoEyeTex;
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#define dgIronKnuckleNabooruLipTex "__OTR__objects/object_ik/gIronKnuckleNabooruLipTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruLipTex[] = dgIronKnuckleNabooruLipTex;
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#define dgIronKnuckleJewelTex "__OTR__objects/object_ik/gIronKnuckleJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleJewelTex[] = dgIronKnuckleJewelTex;
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#define dgIronKnuckleNabooruForeheadJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruForeheadJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruForeheadJewelTex[] = dgIronKnuckleNabooruForeheadJewelTex;
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#define dobject_ik_Tex_011620 "__OTR__objects/object_ik/object_ik_Tex_011620"
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static const ALIGN_ASSET(2) char object_ik_Tex_011620[] = dobject_ik_Tex_011620;
#define dgIronKnuckleNabooruHair1Tex "__OTR__objects/object_ik/gIronKnuckleNabooruHair1Tex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHair1Tex[] = dgIronKnuckleNabooruHair1Tex;
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#define dobject_ik_Tex_011760 "__OTR__objects/object_ik/object_ik_Tex_011760"
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static const ALIGN_ASSET(2) char object_ik_Tex_011760[] = dobject_ik_Tex_011760;
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#define dobject_ik_Tex_0117E0 "__OTR__objects/object_ik/object_ik_Tex_0117E0"
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static const ALIGN_ASSET(2) char object_ik_Tex_0117E0[] = dobject_ik_Tex_0117E0;
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#define dobject_ik_Tex_011860 "__OTR__objects/object_ik/object_ik_Tex_011860"
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static const ALIGN_ASSET(2) char object_ik_Tex_011860[] = dobject_ik_Tex_011860;
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#define dobject_ik_Tex_011960 "__OTR__objects/object_ik/object_ik_Tex_011960"
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static const ALIGN_ASSET(2) char object_ik_Tex_011960[] = dobject_ik_Tex_011960;
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#define dobject_ik_DL_0151F0 "__OTR__objects/object_ik/object_ik_DL_0151F0"
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static const ALIGN_ASSET(2) char object_ik_DL_0151F0[] = dobject_ik_DL_0151F0;
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#define dobject_ik_DL_015380 "__OTR__objects/object_ik/object_ik_DL_015380"
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static const ALIGN_ASSET(2) char object_ik_DL_015380[] = dobject_ik_DL_015380;
#define dgIronKnuckleNabooruHelmetDL "__OTR__objects/object_ik/gIronKnuckleNabooruHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruHelmetDL[] = dgIronKnuckleNabooruHelmetDL;
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#define dgIronKnuckleAxeDL "__OTR__objects/object_ik/gIronKnuckleAxeDL"
static const ALIGN_ASSET(2) char gIronKnuckleAxeDL[] = dgIronKnuckleAxeDL;
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#define dgIronKnuckleShockedNabooruHeadDL "__OTR__objects/object_ik/gIronKnuckleShockedNabooruHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleShockedNabooruHeadDL[] = dgIronKnuckleShockedNabooruHeadDL;
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#define dobject_ik_DL_016118 "__OTR__objects/object_ik/object_ik_DL_016118"
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static const ALIGN_ASSET(2) char object_ik_DL_016118[] = dobject_ik_DL_016118;
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#define dobject_ik_DL_016278 "__OTR__objects/object_ik/object_ik_DL_016278"
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static const ALIGN_ASSET(2) char object_ik_DL_016278[] = dobject_ik_DL_016278;
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#define dobject_ik_DL_016340 "__OTR__objects/object_ik/object_ik_DL_016340"
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static const ALIGN_ASSET(2) char object_ik_DL_016340[] = dobject_ik_DL_016340;
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#define dobject_ik_DL_0164A0 "__OTR__objects/object_ik/object_ik_DL_0164A0"
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static const ALIGN_ASSET(2) char object_ik_DL_0164A0[] = dobject_ik_DL_0164A0;
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#define dobject_ik_DL_016568 "__OTR__objects/object_ik/object_ik_DL_016568"
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static const ALIGN_ASSET(2) char object_ik_DL_016568[] = dobject_ik_DL_016568;
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#define dobject_ik_DL_016658 "__OTR__objects/object_ik/object_ik_DL_016658"
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static const ALIGN_ASSET(2) char object_ik_DL_016658[] = dobject_ik_DL_016658;
#define dgIronKnuckleSplitHelmetLeftDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetLeftDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetLeftDL[] = dgIronKnuckleSplitHelmetLeftDL;
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#define dgIronKnuckleSplitHelmetRightDL "__OTR__objects/object_ik/gIronKnuckleSplitHelmetRightDL"
static const ALIGN_ASSET(2) char gIronKnuckleSplitHelmetRightDL[] = dgIronKnuckleSplitHelmetRightDL;
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#define dgIronKnuckleArmorRivetAndSymbolDL "__OTR__objects/object_ik/gIronKnuckleArmorRivetAndSymbolDL"
static const ALIGN_ASSET(2) char gIronKnuckleArmorRivetAndSymbolDL[] = dgIronKnuckleArmorRivetAndSymbolDL;
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#define dobject_ik_DL_016CD8 "__OTR__objects/object_ik/object_ik_DL_016CD8"
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static const ALIGN_ASSET(2) char object_ik_DL_016CD8[] = dobject_ik_DL_016CD8;
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#define dobject_ik_DL_016D88 "__OTR__objects/object_ik/object_ik_DL_016D88"
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static const ALIGN_ASSET(2) char object_ik_DL_016D88[] = dobject_ik_DL_016D88;
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#define dobject_ik_DL_016EE8 "__OTR__objects/object_ik/object_ik_DL_016EE8"
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static const ALIGN_ASSET(2) char object_ik_DL_016EE8[] = dobject_ik_DL_016EE8;
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#define dobject_ik_DL_016F88 "__OTR__objects/object_ik/object_ik_DL_016F88"
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static const ALIGN_ASSET(2) char object_ik_DL_016F88[] = dobject_ik_DL_016F88;
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#define dobject_ik_DL_017028 "__OTR__objects/object_ik/object_ik_DL_017028"
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static const ALIGN_ASSET(2) char object_ik_DL_017028[] = dobject_ik_DL_017028;
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#define dobject_ik_DL_017170 "__OTR__objects/object_ik/object_ik_DL_017170"
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static const ALIGN_ASSET(2) char object_ik_DL_017170[] = dobject_ik_DL_017170;
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#define dobject_ik_Tlut_017288 "__OTR__objects/object_ik/object_ik_Tlut_017288"
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static const ALIGN_ASSET(2) char object_ik_Tlut_017288[] = dobject_ik_Tlut_017288;
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#define dobject_ik_Tex_017378 "__OTR__objects/object_ik/object_ik_Tex_017378"
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static const ALIGN_ASSET(2) char object_ik_Tex_017378[] = dobject_ik_Tex_017378;
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#define dobject_ik_Tex_017478 "__OTR__objects/object_ik/object_ik_Tex_017478"
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static const ALIGN_ASSET(2) char object_ik_Tex_017478[] = dobject_ik_Tex_017478;
#define dgIronKnuckleHair2Tex "__OTR__objects/object_ik/gIronKnuckleHair2Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair2Tex[] = dgIronKnuckleHair2Tex;
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#define dobject_ik_Tex_0175B8 "__OTR__objects/object_ik/object_ik_Tex_0175B8"
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static const ALIGN_ASSET(2) char object_ik_Tex_0175B8[] = dobject_ik_Tex_0175B8;
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#define dobject_ik_Tex_017638 "__OTR__objects/object_ik/object_ik_Tex_017638"
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static const ALIGN_ASSET(2) char object_ik_Tex_017638[] = dobject_ik_Tex_017638;
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#define dobject_ik_Tex_0176B8 "__OTR__objects/object_ik/object_ik_Tex_0176B8"
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static const ALIGN_ASSET(2) char object_ik_Tex_0176B8[] = dobject_ik_Tex_0176B8;
#define dgIronKnuckleHelmetDL "__OTR__objects/object_ik/gIronKnuckleHelmetDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetDL[] = dgIronKnuckleHelmetDL;
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#define dgIronKnuckleGerudoHeadDL "__OTR__objects/object_ik/gIronKnuckleGerudoHeadDL"
static const ALIGN_ASSET(2) char gIronKnuckleGerudoHeadDL[] = dgIronKnuckleGerudoHeadDL;
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#define dgIronKnuckleHelmetMarkingDL "__OTR__objects/object_ik/gIronKnuckleHelmetMarkingDL"
static const ALIGN_ASSET(2) char gIronKnuckleHelmetMarkingDL[] = dgIronKnuckleHelmetMarkingDL;
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#define dgIronKnuckleTorsoDL "__OTR__objects/object_ik/gIronKnuckleTorsoDL"
static const ALIGN_ASSET(2) char gIronKnuckleTorsoDL[] = dgIronKnuckleTorsoDL;
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#define dobject_ik_DL_01BE98 "__OTR__objects/object_ik/object_ik_DL_01BE98"
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static const ALIGN_ASSET(2) char object_ik_DL_01BE98[] = dobject_ik_DL_01BE98;
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#define dobject_ik_DL_01C130 "__OTR__objects/object_ik/object_ik_DL_01C130"
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static const ALIGN_ASSET(2) char object_ik_DL_01C130[] = dobject_ik_DL_01C130;
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#define dobject_ik_DL_01C2B8 "__OTR__objects/object_ik/object_ik_DL_01C2B8"
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static const ALIGN_ASSET(2) char object_ik_DL_01C2B8[] = dobject_ik_DL_01C2B8;
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#define dobject_ik_DL_01C550 "__OTR__objects/object_ik/object_ik_DL_01C550"
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static const ALIGN_ASSET(2) char object_ik_DL_01C550[] = dobject_ik_DL_01C550;
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#define dobject_ik_DL_01C6D8 "__OTR__objects/object_ik/object_ik_DL_01C6D8"
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static const ALIGN_ASSET(2) char object_ik_DL_01C6D8[] = dobject_ik_DL_01C6D8;
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#define dobject_ik_DL_01C7B8 "__OTR__objects/object_ik/object_ik_DL_01C7B8"
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static const ALIGN_ASSET(2) char object_ik_DL_01C7B8[] = dobject_ik_DL_01C7B8;
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#define dobject_ik_DL_01CB58 "__OTR__objects/object_ik/object_ik_DL_01CB58"
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static const ALIGN_ASSET(2) char object_ik_DL_01CB58[] = dobject_ik_DL_01CB58;
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#define dobject_ik_DL_01CCA0 "__OTR__objects/object_ik/object_ik_DL_01CCA0"
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static const ALIGN_ASSET(2) char object_ik_DL_01CCA0[] = dobject_ik_DL_01CCA0;
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#define dobject_ik_DL_01CEE0 "__OTR__objects/object_ik/object_ik_DL_01CEE0"
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static const ALIGN_ASSET(2) char object_ik_DL_01CEE0[] = dobject_ik_DL_01CEE0;
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#define dobject_ik_DL_01D2B0 "__OTR__objects/object_ik/object_ik_DL_01D2B0"
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static const ALIGN_ASSET(2) char object_ik_DL_01D2B0[] = dobject_ik_DL_01D2B0;
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#define dobject_ik_DL_01D3F8 "__OTR__objects/object_ik/object_ik_DL_01D3F8"
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static const ALIGN_ASSET(2) char object_ik_DL_01D3F8[] = dobject_ik_DL_01D3F8;
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#define dobject_ik_DL_01D638 "__OTR__objects/object_ik/object_ik_DL_01D638"
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static const ALIGN_ASSET(2) char object_ik_DL_01D638[] = dobject_ik_DL_01D638;
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#define dobject_ik_Tlut_01D9A8 "__OTR__objects/object_ik/object_ik_Tlut_01D9A8"
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static const ALIGN_ASSET(2) char object_ik_Tlut_01D9A8[] = dobject_ik_Tlut_01D9A8;
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#define dobject_ik_Tex_01DBA8 "__OTR__objects/object_ik/object_ik_Tex_01DBA8"
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static const ALIGN_ASSET(2) char object_ik_Tex_01DBA8[] = dobject_ik_Tex_01DBA8;
#define dgIronKnuckleHair3Tex "__OTR__objects/object_ik/gIronKnuckleHair3Tex"
static const ALIGN_ASSET(2) char gIronKnuckleHair3Tex[] = dgIronKnuckleHair3Tex;
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#define dgIronKnuckleNabooruChestJewelTex "__OTR__objects/object_ik/gIronKnuckleNabooruChestJewelTex"
static const ALIGN_ASSET(2) char gIronKnuckleNabooruChestJewelTex[] = dgIronKnuckleNabooruChestJewelTex;
#endif // OBJECTS_OBJECT_IK_H