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#ifndef OBJECTS_OBJECT_BB_H
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#define OBJECTS_OBJECT_BB_H 1
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#include "align_asset_macro.h"
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#define dobject_Bb_Anim_000184 "__OTR__objects/object_Bb/object_Bb_Anim_000184"
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static const ALIGN_ASSET(2) char object_Bb_Anim_000184[] = dobject_Bb_Anim_000184;
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#define dobject_Bb_Anim_0002AC "__OTR__objects/object_Bb/object_Bb_Anim_0002AC"
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static const ALIGN_ASSET(2) char object_Bb_Anim_0002AC[] = dobject_Bb_Anim_0002AC;
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#define dobject_Bb_Anim_000444 "__OTR__objects/object_Bb/object_Bb_Anim_000444"
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static const ALIGN_ASSET(2) char object_Bb_Anim_000444[] = dobject_Bb_Anim_000444;
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#define dobject_Bb_DL_000C20 "__OTR__objects/object_Bb/object_Bb_DL_000C20"
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static const ALIGN_ASSET(2) char object_Bb_DL_000C20[] = dobject_Bb_DL_000C20;
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#define dobject_Bb_DL_000CB0 "__OTR__objects/object_Bb/object_Bb_DL_000CB0"
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static const ALIGN_ASSET(2) char object_Bb_DL_000CB0[] = dobject_Bb_DL_000CB0;
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#define dobject_Bb_DL_000D40 "__OTR__objects/object_Bb/object_Bb_DL_000D40"
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static const ALIGN_ASSET(2) char object_Bb_DL_000D40[] = dobject_Bb_DL_000D40;
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#define dobject_Bb_DL_000E08 "__OTR__objects/object_Bb/object_Bb_DL_000E08"
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static const ALIGN_ASSET(2) char object_Bb_DL_000E08[] = dobject_Bb_DL_000E08;
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#define dobject_Bb_DL_001100 "__OTR__objects/object_Bb/object_Bb_DL_001100"
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static const ALIGN_ASSET(2) char object_Bb_DL_001100[] = dobject_Bb_DL_001100;
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#define dobject_Bb_DL_001190 "__OTR__objects/object_Bb/object_Bb_DL_001190"
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static const ALIGN_ASSET(2) char object_Bb_DL_001190[] = dobject_Bb_DL_001190;
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#define dobject_Bb_Tex_001220 "__OTR__objects/object_Bb/object_Bb_Tex_001220"
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static const ALIGN_ASSET(2) char object_Bb_Tex_001220[] = dobject_Bb_Tex_001220;
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#define dobject_Bb_Tex_001420 "__OTR__objects/object_Bb/object_Bb_Tex_001420"
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static const ALIGN_ASSET(2) char object_Bb_Tex_001420[] = dobject_Bb_Tex_001420;
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#define dobject_Bb_Tex_0014A0 "__OTR__objects/object_Bb/object_Bb_Tex_0014A0"
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static const ALIGN_ASSET(2) char object_Bb_Tex_0014A0[] = dobject_Bb_Tex_0014A0;
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#define dobject_Bb_Tex_0014C0 "__OTR__objects/object_Bb/object_Bb_Tex_0014C0"
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static const ALIGN_ASSET(2) char object_Bb_Tex_0014C0[] = dobject_Bb_Tex_0014C0;
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#define dobject_Bb_Tex_001540 "__OTR__objects/object_Bb/object_Bb_Tex_001540"
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static const ALIGN_ASSET(2) char object_Bb_Tex_001540[] = dobject_Bb_Tex_001540;
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#define dobject_Bb_Tex_0015C0 "__OTR__objects/object_Bb/object_Bb_Tex_0015C0"
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static const ALIGN_ASSET(2) char object_Bb_Tex_0015C0[] = dobject_Bb_Tex_0015C0;
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#define dobject_Bb_Tex_001640 "__OTR__objects/object_Bb/object_Bb_Tex_001640"
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static const ALIGN_ASSET(2) char object_Bb_Tex_001640[] = dobject_Bb_Tex_001640;
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#define dobject_Bb_Tex_001740 "__OTR__objects/object_Bb/object_Bb_Tex_001740"
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static const ALIGN_ASSET(2) char object_Bb_Tex_001740[] = dobject_Bb_Tex_001740;
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#define dobject_Bb_Skel_001A30 "__OTR__objects/object_Bb/object_Bb_Skel_001A30"
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static const ALIGN_ASSET(2) char object_Bb_Skel_001A30[] = dobject_Bb_Skel_001A30;
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#endif // OBJECTS_OBJECT_BB_H
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