Shipwright/soh/assets/objects/object_ta/object_ta.h

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#ifndef OBJECTS_OBJECT_TA_H
#define OBJECTS_OBJECT_TA_H 1
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#include "align_asset_macro.h"
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#define dgTalonSkel "__OTR__objects/object_ta/gTalonSkel"
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static const ALIGN_ASSET(2) char gTalonSkel[] = dgTalonSkel;
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#define dgTalonSitSleepingAnim "__OTR__objects/object_ta/gTalonSitSleepingAnim"
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static const ALIGN_ASSET(2) char gTalonSitSleepingAnim[] = dgTalonSitSleepingAnim;
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#define dgTalonStandAnim "__OTR__objects/object_ta/gTalonStandAnim"
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static const ALIGN_ASSET(2) char gTalonStandAnim[] = dgTalonStandAnim;
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#define dgTalonSitHandsUpAnim "__OTR__objects/object_ta/gTalonSitHandsUpAnim"
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static const ALIGN_ASSET(2) char gTalonSitHandsUpAnim[] = dgTalonSitHandsUpAnim;
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#define dgTalonSitWakeUpAnim "__OTR__objects/object_ta/gTalonSitWakeUpAnim"
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static const ALIGN_ASSET(2) char gTalonSitWakeUpAnim[] = dgTalonSitWakeUpAnim;
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#define dgTalonRunAnim "__OTR__objects/object_ta/gTalonRunAnim"
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static const ALIGN_ASSET(2) char gTalonRunAnim[] = dgTalonRunAnim;
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#define dgTalonSleepAnim "__OTR__objects/object_ta/gTalonSleepAnim"
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static const ALIGN_ASSET(2) char gTalonSleepAnim[] = dgTalonSleepAnim;
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#define dgTalonRunTransitionAnim "__OTR__objects/object_ta/gTalonRunTransitionAnim"
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static const ALIGN_ASSET(2) char gTalonRunTransitionAnim[] = dgTalonRunTransitionAnim;
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#define dgTalonWakeUpAnim "__OTR__objects/object_ta/gTalonWakeUpAnim"
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static const ALIGN_ASSET(2) char gTalonWakeUpAnim[] = dgTalonWakeUpAnim;
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#define dgTalonTorsoDL "__OTR__objects/object_ta/gTalonTorsoDL"
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static const ALIGN_ASSET(2) char gTalonTorsoDL[] = dgTalonTorsoDL;
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#define dgTalonChestDL "__OTR__objects/object_ta/gTalonChestDL"
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static const ALIGN_ASSET(2) char gTalonChestDL[] = dgTalonChestDL;
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#define dgTalonRightShoulderDL "__OTR__objects/object_ta/gTalonRightShoulderDL"
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static const ALIGN_ASSET(2) char gTalonRightShoulderDL[] = dgTalonRightShoulderDL;
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#define dgTalonRightArmDL "__OTR__objects/object_ta/gTalonRightArmDL"
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static const ALIGN_ASSET(2) char gTalonRightArmDL[] = dgTalonRightArmDL;
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#define dgTalonRightHandDL "__OTR__objects/object_ta/gTalonRightHandDL"
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static const ALIGN_ASSET(2) char gTalonRightHandDL[] = dgTalonRightHandDL;
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#define dgTalonLeftShoulderDL "__OTR__objects/object_ta/gTalonLeftShoulderDL"
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static const ALIGN_ASSET(2) char gTalonLeftShoulderDL[] = dgTalonLeftShoulderDL;
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#define dgTalonLeftArmDL "__OTR__objects/object_ta/gTalonLeftArmDL"
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static const ALIGN_ASSET(2) char gTalonLeftArmDL[] = dgTalonLeftArmDL;
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#define dgTalonLeftHandDL "__OTR__objects/object_ta/gTalonLeftHandDL"
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static const ALIGN_ASSET(2) char gTalonLeftHandDL[] = dgTalonLeftHandDL;
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#define dgTalonRightThighDL "__OTR__objects/object_ta/gTalonRightThighDL"
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static const ALIGN_ASSET(2) char gTalonRightThighDL[] = dgTalonRightThighDL;
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#define dgTalonRightLegDL "__OTR__objects/object_ta/gTalonRightLegDL"
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static const ALIGN_ASSET(2) char gTalonRightLegDL[] = dgTalonRightLegDL;
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#define dgTalonLeftThighDL "__OTR__objects/object_ta/gTalonLeftThighDL"
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static const ALIGN_ASSET(2) char gTalonLeftThighDL[] = dgTalonLeftThighDL;
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#define dgTalonLeftLegDL "__OTR__objects/object_ta/gTalonLeftLegDL"
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static const ALIGN_ASSET(2) char gTalonLeftLegDL[] = dgTalonLeftLegDL;
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#define dgTalonHeadDL "__OTR__objects/object_ta/gTalonHeadDL"
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static const ALIGN_ASSET(2) char gTalonHeadDL[] = dgTalonHeadDL;
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#define dgTalonRightFootDL "__OTR__objects/object_ta/gTalonRightFootDL"
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static const ALIGN_ASSET(2) char gTalonRightFootDL[] = dgTalonRightFootDL;
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#define dgTalonLeftFootDL "__OTR__objects/object_ta/gTalonLeftFootDL"
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static const ALIGN_ASSET(2) char gTalonLeftFootDL[] = dgTalonLeftFootDL;
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#define dgTalon2TLUT "__OTR__objects/object_ta/gTalon2TLUT"
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static const ALIGN_ASSET(2) char gTalon2TLUT[] = dgTalon2TLUT;
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#define dgTalonEyeTLUT "__OTR__objects/object_ta/gTalonEyeTLUT"
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static const ALIGN_ASSET(2) char gTalonEyeTLUT[] = dgTalonEyeTLUT;
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#define dgTalonHeadSkinTex "__OTR__objects/object_ta/gTalonHeadSkinTex"
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static const ALIGN_ASSET(2) char gTalonHeadSkinTex[] = dgTalonHeadSkinTex;
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#define dgTalonEarTex "__OTR__objects/object_ta/gTalonEarTex"
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static const ALIGN_ASSET(2) char gTalonEarTex[] = dgTalonEarTex;
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#define dgTalonFaceHairTex "__OTR__objects/object_ta/gTalonFaceHairTex"
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static const ALIGN_ASSET(2) char gTalonFaceHairTex[] = dgTalonFaceHairTex;
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#define dgTalonRedTex "__OTR__objects/object_ta/gTalonRedTex"
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static const ALIGN_ASSET(2) char gTalonRedTex[] = dgTalonRedTex;
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#define dgTalonHeadHairTex "__OTR__objects/object_ta/gTalonHeadHairTex"
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static const ALIGN_ASSET(2) char gTalonHeadHairTex[] = dgTalonHeadHairTex;
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#define dgTalonBootSideTex "__OTR__objects/object_ta/gTalonBootSideTex"
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static const ALIGN_ASSET(2) char gTalonBootSideTex[] = dgTalonBootSideTex;
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#define dgTalonBootTopTex "__OTR__objects/object_ta/gTalonBootTopTex"
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static const ALIGN_ASSET(2) char gTalonBootTopTex[] = dgTalonBootTopTex;
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#define dgTalonHeadHairTopTex "__OTR__objects/object_ta/gTalonHeadHairTopTex"
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static const ALIGN_ASSET(2) char gTalonHeadHairTopTex[] = dgTalonHeadHairTopTex;
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#define dgTalonEyeOpenTex "__OTR__objects/object_ta/gTalonEyeOpenTex"
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static const ALIGN_ASSET(2) char gTalonEyeOpenTex[] = dgTalonEyeOpenTex;
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#define dgTalonEyeHalfTex "__OTR__objects/object_ta/gTalonEyeHalfTex"
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static const ALIGN_ASSET(2) char gTalonEyeHalfTex[] = dgTalonEyeHalfTex;
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#define dgTalonEyeClosedTex "__OTR__objects/object_ta/gTalonEyeClosedTex"
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static const ALIGN_ASSET(2) char gTalonEyeClosedTex[] = dgTalonEyeClosedTex;
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#define dgTalonEyeClosed2Tex "__OTR__objects/object_ta/gTalonEyeClosed2Tex"
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static const ALIGN_ASSET(2) char gTalonEyeClosed2Tex[] = dgTalonEyeClosed2Tex;
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#define dgTalonSkinAndClothesTLUT "__OTR__objects/object_ta/gTalonSkinAndClothesTLUT"
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static const ALIGN_ASSET(2) char gTalonSkinAndClothesTLUT[] = dgTalonSkinAndClothesTLUT;
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#define dgTalonGradient2Tex "__OTR__objects/object_ta/gTalonGradient2Tex"
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static const ALIGN_ASSET(2) char gTalonGradient2Tex[] = dgTalonGradient2Tex;
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#define dgTalonSkinTex "__OTR__objects/object_ta/gTalonSkinTex"
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static const ALIGN_ASSET(2) char gTalonSkinTex[] = dgTalonSkinTex;
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#define dgTalonFingersTex "__OTR__objects/object_ta/gTalonFingersTex"
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static const ALIGN_ASSET(2) char gTalonFingersTex[] = dgTalonFingersTex;
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#define dgTalonArmHairTex "__OTR__objects/object_ta/gTalonArmHairTex"
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static const ALIGN_ASSET(2) char gTalonArmHairTex[] = dgTalonArmHairTex;
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#define dgTalonSleeveTex "__OTR__objects/object_ta/gTalonSleeveTex"
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static const ALIGN_ASSET(2) char gTalonSleeveTex[] = dgTalonSleeveTex;
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#define dgTalonBlueTex "__OTR__objects/object_ta/gTalonBlueTex"
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static const ALIGN_ASSET(2) char gTalonBlueTex[] = dgTalonBlueTex;
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#define dgTalonBluePatternTex "__OTR__objects/object_ta/gTalonBluePatternTex"
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static const ALIGN_ASSET(2) char gTalonBluePatternTex[] = dgTalonBluePatternTex;
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#define dgTalonBrownBlueOutlineTex "__OTR__objects/object_ta/gTalonBrownBlueOutlineTex"
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static const ALIGN_ASSET(2) char gTalonBrownBlueOutlineTex[] = dgTalonBrownBlueOutlineTex;
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#define dgTalonNecklaceStringUpperTex "__OTR__objects/object_ta/gTalonNecklaceStringUpperTex"
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static const ALIGN_ASSET(2) char gTalonNecklaceStringUpperTex[] = dgTalonNecklaceStringUpperTex;
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#define dgTalonBowserTex "__OTR__objects/object_ta/gTalonBowserTex"
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static const ALIGN_ASSET(2) char gTalonBowserTex[] = dgTalonBowserTex;
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#define dgTalonNecklaceLowerStringsTex "__OTR__objects/object_ta/gTalonNecklaceLowerStringsTex"
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static const ALIGN_ASSET(2) char gTalonNecklaceLowerStringsTex[] = dgTalonNecklaceLowerStringsTex;
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#define dobject_ta_Blob_00B4B8 "__OTR__objects/object_ta/object_ta_Blob_00B4B8"
static const ALIGN_ASSET(2) char object_ta_Blob_00B4B8[] = dobject_ta_Blob_00B4B8;
#endif // OBJECTS_OBJECT_TA_H