Shipwright/soh/src/code/PreRender.c

573 lines
18 KiB
C
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#include "global.h"
#include "alloca.h"
#include <string.h>
#include <stdlib.h>
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
this->widthSave = width;
this->heightSave = height;
this->fbufSave = fbuf;
this->cvgSave = cvg;
this->zbufSave = zbuf;
this->ulxSave = 0;
this->ulySave = 0;
this->lrxSave = width - 1;
this->lrySave = height - 1;
}
void PreRender_Init(PreRender* this) {
memset(this,0, sizeof(PreRender));
ListAlloc_Init(&this->alloc);
}
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf) {
this->width = width;
this->height = height;
this->fbuf = fbuf;
this->zbuf = zbuf;
this->ulx = 0;
this->uly = 0;
this->lrx = width - 1;
this->lry = height - 1;
}
void PreRender_Destroy(PreRender* this) {
ListAlloc_FreeAll(&this->alloc);
}
void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
Gfx* gfx;
s32 x;
s32 x2;
s32 dx;
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
dx = 0x1000 / (this->width * 2);
x = this->height;
x2 = 0;
while (x > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
dx = CLAMP_MAX(dx, x);
ult = x2;
lrt = (ult + dx) - 1;
gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 4 << 10,
1 << 10);
x -= dx;
x2 += dx;
}
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
*gfxp = gfx;
}
void func_800C1258(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
s32 dy;
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1);
dy = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
y = (this->lrySave - this->ulySave) + 1;
y2 = 0;
while (y > 0) {
s32 ult;
s32 lrt;
s32 uly;
dy = CLAMP_MAX(dy, y);
ult = this->ulySave + y2;
lrt = (ult + dy) - 1;
uly = this->uly + y2;
gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1,
this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + dy - 1) << 2, G_TX_RENDERTILE,
this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10);
y -= dy;
y2 += dy;
}
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
*gfxp = gfx;
}
void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
Gfx* gfx;
s32 x;
s32 x2;
s32 dx;
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
gDPSetEnvColor(gfx++, r, g, b, a);
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
dx = 0x1000 / (this->width * 2);
x = this->height;
x2 = 0;
while (x > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
dx = CLAMP_MAX(dx, x);
ult = x2;
lrt = x2 + dx - 1;
gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
x -= dx;
x2 += dx;
}
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
*gfxp = gfx;
}
void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
}
void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
Gfx* gfx;
s32 x;
s32 x2;
s32 dx;
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
dx = 0x1000 / (this->width * 2);
x = this->height;
x2 = 0;
while (x > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
dx = CLAMP_MAX(dx, x);
ult = x2;
lrt = x2 + dx - 1;
gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
x -= dx;
x2 += dx;
}
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
*gfxp = gfx;
}
void func_800C1E9C(PreRender* this, Gfx** gfxp) {
LOG_CHECK_NULL_POINTER("this->zbuf_save", this->zbufSave);
LOG_CHECK_NULL_POINTER("this->zbuf", this->zbuf);
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
}
}
void func_800C1F20(PreRender* this, Gfx** gfxp) {
LOG_CHECK_NULL_POINTER("this->fbuf_save", this->fbufSave);
LOG_CHECK_NULL_POINTER("this->fbuf", this->fbuf);
if ((this->fbufSave != NULL) && (this->fbuf != NULL)) {
func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
}
}
void func_800C1FA4(PreRender* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
gDPSetBlendColor(gfx++, 255, 255, 255, 8);
gDPSetPrimDepth(gfx++, -1, -1);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
gDPPipeSync(gfx++);
*gfxp = gfx;
}
void func_800C20B4(PreRender* this, Gfx** gfxp) {
func_800C1FA4(this, gfxp);
LOG_CHECK_NULL_POINTER("this->cvg_save", this->cvgSave);
if (this->cvgSave != NULL) {
func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
}
}
void func_800C2118(PreRender* this, Gfx** gfxp) {
func_800C0F28(this, gfxp, this->zbufSave, this->zbuf);
}
void func_800C213C(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
s32 y;
s32 y2;
s32 dy;
s32 rtile = 1;
if (this->cvgSave != NULL) {
LOG_CHECK_NULL_POINTER("this", this);
LOG_CHECK_NULL_POINTER("glistpp", gfxp);
gfx = *gfxp;
LOG_CHECK_NULL_POINTER("glistp", gfx);
gDPPipeSync(gfx++);
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
dy = 4;
y = this->height;
y2 = 0;
while (y > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
dy = CLAMP_MAX(dy, y);
ult = y2;
lrt = (y2 + dy - 1);
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
y -= dy;
y2 += dy;
}
gDPPipeSync(gfx++);
*gfxp = gfx;
}
}
void func_800C24BC(PreRender* this, Gfx** gfxp) {
func_800C0F28(this, gfxp, this->fbufSave, this->fbuf);
}
void func_800C24E0(PreRender* this, Gfx** gfxp) {
func_800C1258(this, gfxp);
}
void func_800C2500(PreRender* this, s32 x, s32 y) {
s32 i;
s32 j;
s32 buffA[3 * 5];
s32 buffR[3 * 5];
s32 buffG[3 * 5];
s32 buffB[3 * 5];
s32 x1;
s32 y1;
s32 pad;
s32 pxR;
s32 pxG;
s32 pxB;
s32 pxR2;
s32 pxG2;
s32 pxB2;
Color_RGBA16 pxIn;
Color_RGBA16 pxOut;
u32 pxR3;
u32 pxG3;
u32 pxB3;
/*
Picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x, y)
_ _ _ _ _
| 0 1 2 3 4 |
| 5 6 7 8 9 |
| A B C D E |
*/
for (i = 0; i < 3 * 5; i++) {
x1 = (i % 5) + x - 2;
y1 = (i / 5) + y - 1;
if (x1 < 0) {
x1 = 0;
} else if (x1 > (this->width - 1)) {
x1 = this->width - 1;
}
if (y1 < 0) {
y1 = 0;
} else if (y1 > (this->height - 1)) {
y1 = this->height - 1;
}
pxIn.rgba = this->fbufSave[x1 + y1 * this->width];
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5; // A
}
if (buffA[7] == 7) {
osSyncPrintf("Error, should not be in here \n");
return;
}
pxR = pxR2 = buffR[7];
pxG = pxG2 = buffG[7];
pxB = pxB2 = buffB[7];
for (i = 1; i < 3 * 5; i += 2) {
if (buffA[i] == 7) {
if (pxR < buffR[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) {
pxR = buffR[i];
}
}
}
if (pxG < buffG[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) {
pxG = buffG[i];
}
}
}
if (pxB < buffB[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) {
pxB = buffB[i];
}
}
}
if (pxR2 > buffR[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {
pxR2 = buffR[i];
}
}
}
if (pxG2 > buffG[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) {
pxG2 = buffG[i];
}
}
}
if (pxB2 > buffB[i]) {
for (j = 1; j < 15; j += 2) {
if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) {
pxB2 = buffB[i];
}
}
}
}
}
pxR3 = buffR[7] + ((s32)((7 - buffA[7]) * ((pxR + pxR2) - (buffR[7] << 1)) + 4) >> 3);
pxG3 = buffG[7] + ((s32)((7 - buffA[7]) * ((pxG + pxG2) - (buffG[7] << 1)) + 4) >> 3);
pxB3 = buffB[7] + ((s32)((7 - buffA[7]) * ((pxB + pxB2) - (buffB[7] << 1)) + 4) >> 3);
pxOut.r = pxR3 >> 3;
pxOut.g = pxG3 >> 3;
pxOut.b = pxB3 >> 3;
pxOut.a = 1;
this->fbufSave[x + y * this->width] = pxOut.rgba;
}
void func_800C2FE4(PreRender* this) {
s32 x;
s32 y;
s32 phi_v0;
u8* buffR = malloc(this->width);
u8* buffG = malloc(this->width);
u8* buffB = malloc(this->width);
s32 pad[3];
s32 pxR;
s32 pxG;
s32 pxB;
for (y = 0; y < this->height; y++) {
for (x = 0; x < this->width; x++) {
Color_RGBA16 pxIn;
pxIn.rgba = this->fbufSave[x + y * this->width];
buffR[x] = pxIn.r;
buffG[x] = pxIn.g;
buffB[x] = pxIn.b;
}
for (x = 1; x < this->width - 1; x++) {
Color_RGBA16 pxOut;
s32 a = this->cvgSave[x + y * this->width];
a >>= 5;
if (a == 7) {
continue;
}
if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {
if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {}
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 5) {
pxR = 31;
pxG = 0;
pxB = 0;
} else {
u8* temp_s0 = &buffR[x - 1];
u8* temp_s1 = &buffG[x - 1];
u8* temp_s2 = &buffB[x - 1];
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 3) {
osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", temp_s0[0],
temp_s0[1], temp_s0[2], MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]), temp_s1[0],
temp_s1[1], temp_s1[2], MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]), temp_s2[0],
temp_s2[1], temp_s2[2], MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]));
}
if (((HREG(80) == 0xF) ? HREG(81) : 0) == 1) {
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
} else {
pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
}
}
pxOut.r = pxR;
pxOut.g = pxG;
pxOut.b = pxB;
pxOut.a = 1;
}
this->fbufSave[x + y * this->width] = pxOut.rgba;
}
}
free(buffR);
free(buffB);
free(buffG);
}
void PreRender_Calc(PreRender* this) {
s32 x;
s32 y;
// OTRTODO: I think this is currently causing some kind of buffer overflow...?
return;
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
for (y = 0; y < this->height; y++) {
for (x = 0; x < this->width; x++) {
s32 a = this->cvgSave[x + y * this->width];
a >>= 5;
a++;
if (a != 8) {
func_800C2500(this, x, y);
}
}
}
if (HREG(80) == 0xF ? HREG(81) : 0) {
func_800C2FE4(this);
}
}
}