Shipwright/soh/assets/textures/skyboxes/vr_fine0_static.h

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#ifndef TEXTURES_VR_FINE0_STATIC_H
#define TEXTURES_VR_FINE0_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgSunriseSkybox1Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox1Tex"
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static const ALIGN_ASSET(2) char gSunriseSkybox1Tex[] = dgSunriseSkybox1Tex;
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#define dgSunriseSkybox2Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox2Tex"
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static const ALIGN_ASSET(2) char gSunriseSkybox2Tex[] = dgSunriseSkybox2Tex;
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#define dgSunriseSkybox3Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox3Tex"
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static const ALIGN_ASSET(2) char gSunriseSkybox3Tex[] = dgSunriseSkybox3Tex;
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#define dgSunriseSkybox4Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox4Tex"
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static const ALIGN_ASSET(2) char gSunriseSkybox4Tex[] = dgSunriseSkybox4Tex;
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#define dgSunriseSkybox5Tex "__OTR__textures/vr_fine0_static/gSunriseSkybox5Tex"
static const ALIGN_ASSET(2) char gSunriseSkybox5Tex[] = dgSunriseSkybox5Tex;
#endif // TEXTURES_VR_FINE0_STATIC_H