Shipwright/soh/assets/objects/object_bxa/object_bxa.h

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#ifndef OBJECTS_OBJECT_BXA_H
#define OBJECTS_OBJECT_BXA_H 1
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#include "align_asset_macro.h"
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#define dobject_bxa_DL_000890 "__OTR__objects/object_bxa/object_bxa_DL_000890"
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static const ALIGN_ASSET(2) char object_bxa_DL_000890[] = dobject_bxa_DL_000890;
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#define dobject_bxa_Tex_000C40 "__OTR__objects/object_bxa/object_bxa_Tex_000C40"
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static const ALIGN_ASSET(2) char object_bxa_Tex_000C40[] = dobject_bxa_Tex_000C40;
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#define dobject_bxa_Tex_001440 "__OTR__objects/object_bxa/object_bxa_Tex_001440"
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static const ALIGN_ASSET(2) char object_bxa_Tex_001440[] = dobject_bxa_Tex_001440;
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#define dobject_bxa_DL_001D80 "__OTR__objects/object_bxa/object_bxa_DL_001D80"
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static const ALIGN_ASSET(2) char object_bxa_DL_001D80[] = dobject_bxa_DL_001D80;
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#define dobject_bxa_DL_0022F0 "__OTR__objects/object_bxa/object_bxa_DL_0022F0"
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static const ALIGN_ASSET(2) char object_bxa_DL_0022F0[] = dobject_bxa_DL_0022F0;
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#define dobject_bxa_Tex_0024F0 "__OTR__objects/object_bxa/object_bxa_Tex_0024F0"
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static const ALIGN_ASSET(2) char object_bxa_Tex_0024F0[] = dobject_bxa_Tex_0024F0;
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#define dobject_bxa_Tex_0026F0 "__OTR__objects/object_bxa/object_bxa_Tex_0026F0"
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static const ALIGN_ASSET(2) char object_bxa_Tex_0026F0[] = dobject_bxa_Tex_0026F0;
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#define dobject_bxa_Tex_0027F0 "__OTR__objects/object_bxa/object_bxa_Tex_0027F0"
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static const ALIGN_ASSET(2) char object_bxa_Tex_0027F0[] = dobject_bxa_Tex_0027F0;
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#define dobject_bxa_Tex_0029F0 "__OTR__objects/object_bxa/object_bxa_Tex_0029F0"
static const ALIGN_ASSET(2) char object_bxa_Tex_0029F0[] = dobject_bxa_Tex_0029F0;
#endif // OBJECTS_OBJECT_BXA_H