Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_2.h

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#ifndef DUNGEONS_DDAN_ROOM_2_H
#define DUNGEONS_DDAN_ROOM_2_H 1
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#include "align_asset_macro.h"
#define dddan_room_2DL_001B30 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_001B30"
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static const ALIGN_ASSET(2) char ddan_room_2DL_001B30[] = dddan_room_2DL_001B30;
#define dddan_room_2Tex_004B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004B80"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_004B80[] = dddan_room_2Tex_004B80;
#define dddan_room_2Tex_006380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_006380"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_006380[] = dddan_room_2Tex_006380;
#define dddan_room_2Tex_003B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_003B80"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_003B80[] = dddan_room_2Tex_003B80;
#define dddan_room_2Tex_005F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005F80"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_005F80[] = dddan_room_2Tex_005F80;
#define dddan_room_2Tex_005380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005380"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_005380[] = dddan_room_2Tex_005380;
#define dddan_room_2Tex_004780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004780"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_004780[] = dddan_room_2Tex_004780;
#define dddan_room_2Tex_004380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_004380"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_004380[] = dddan_room_2Tex_004380;
#define dddan_room_2Tex_005B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_005B80"
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static const ALIGN_ASSET(2) char ddan_room_2Tex_005B80[] = dddan_room_2Tex_005B80;
#define dddan_room_2DL_0035C8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_0035C8"
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static const ALIGN_ASSET(2) char ddan_room_2DL_0035C8[] = dddan_room_2DL_0035C8;
#define dddan_room_2DL_006CB0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2DL_006CB0"
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static const ALIGN_ASSET(2) char ddan_room_2DL_006CB0[] = dddan_room_2DL_006CB0;
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#define dddan_room_2Tex_006EB8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_2Tex_006EB8"
static const ALIGN_ASSET(2) char ddan_room_2Tex_006EB8[] = dddan_room_2Tex_006EB8;
#endif // DUNGEONS_DDAN_ROOM_2_H