Shipwright/soh/assets/textures/backgrounds/vr_LBVR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgCowHouseBgTex "__OTR__textures/vr_LBVR_static/gCowHouseBgTex"
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static const ALIGN_ASSET(2) char gCowHouseBgTex[] = dgCowHouseBgTex;
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#define dgCowHouse2BgTex "__OTR__textures/vr_LBVR_static/gCowHouse2BgTex"
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static const ALIGN_ASSET(2) char gCowHouse2BgTex[] = dgCowHouse2BgTex;
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#define dgCowHouse3BgTex "__OTR__textures/vr_LBVR_static/gCowHouse3BgTex"
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static const ALIGN_ASSET(2) char gCowHouse3BgTex[] = dgCowHouse3BgTex;
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#define dgCowHouse4BgTex "__OTR__textures/vr_LBVR_static/gCowHouse4BgTex"
static const ALIGN_ASSET(2) char gCowHouse4BgTex[] = dgCowHouse4BgTex;