Shipwright/soh/assets/textures/backgrounds/vr_K3VR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgHouseOfTwinsBgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwinsBgTex"
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static const ALIGN_ASSET(2) char gHouseOfTwinsBgTex[] = dgHouseOfTwinsBgTex;
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#define dgHouseOfTwins2BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins2BgTex"
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static const ALIGN_ASSET(2) char gHouseOfTwins2BgTex[] = dgHouseOfTwins2BgTex;
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#define dgHouseOfTwins3BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins3BgTex"
static const ALIGN_ASSET(2) char gHouseOfTwins3BgTex[] = dgHouseOfTwins3BgTex;