Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_12.h

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#pragma once
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#include "align_asset_macro.h"
#define dddan_room_12DL_001BE0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12DL_001BE0"
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static const ALIGN_ASSET(2) char ddan_room_12DL_001BE0[] = dddan_room_12DL_001BE0;
#define dddan_room_12Tex_007B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_007B80"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_007B80[] = dddan_room_12Tex_007B80;
#define dddan_room_12Tex_005380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_005380"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_005380[] = dddan_room_12Tex_005380;
#define dddan_room_12Tex_007780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_007780"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_007780[] = dddan_room_12Tex_007780;
#define dddan_room_12Tex_004B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_004B80"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_004B80[] = dddan_room_12Tex_004B80;
#define dddan_room_12Tex_008380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_008380"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_008380[] = dddan_room_12Tex_008380;
#define dddan_room_12Tex_003380 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003380"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_003380[] = dddan_room_12Tex_003380;
#define dddan_room_12Tex_006780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_006780"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_006780[] = dddan_room_12Tex_006780;
#define dddan_room_12Tex_005780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_005780"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_005780[] = dddan_room_12Tex_005780;
#define dddan_room_12Tex_003F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003F80"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_003F80[] = dddan_room_12Tex_003F80;
#define dddan_room_12Tex_003B80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_003B80"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_003B80[] = dddan_room_12Tex_003B80;
#define dddan_room_12Tex_004780 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_004780"
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static const ALIGN_ASSET(2) char ddan_room_12Tex_004780[] = dddan_room_12Tex_004780;
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#define dddan_room_12Tex_002F80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_12Tex_002F80"
static const ALIGN_ASSET(2) char ddan_room_12Tex_002F80[] = dddan_room_12Tex_002F80;