Shipwright/soh/assets/textures/backgrounds/vr_IPVR_static.h

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#ifndef TEXTURES_VR_IPVR_STATIC_H
#define TEXTURES_VR_IPVR_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgRichardsHouseBgTex "__OTR__textures/vr_IPVR_static/gRichardsHouseBgTex"
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static const ALIGN_ASSET(2) char gRichardsHouseBgTex[] = dgRichardsHouseBgTex;
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#define dgRichardsHouse2BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse2BgTex"
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static const ALIGN_ASSET(2) char gRichardsHouse2BgTex[] = dgRichardsHouse2BgTex;
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#define dgRichardsHouse3BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse3BgTex"
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static const ALIGN_ASSET(2) char gRichardsHouse3BgTex[] = dgRichardsHouse3BgTex;
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#define dgRichardsHouse4BgTex "__OTR__textures/vr_IPVR_static/gRichardsHouse4BgTex"
static const ALIGN_ASSET(2) char gRichardsHouse4BgTex[] = dgRichardsHouse4BgTex;
#endif // TEXTURES_VR_IPVR_STATIC_H