Shipwright/soh/assets/objects/object_oE10/object_oE10.h

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#ifndef OBJECTS_OBJECT_OE10_H
#define OBJECTS_OBJECT_OE10_H 1
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#include "align_asset_macro.h"
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#define dobject_oE10_DL_000720 "__OTR__objects/object_oE10/object_oE10_DL_000720"
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static const ALIGN_ASSET(2) char object_oE10_DL_000720[] = dobject_oE10_DL_000720;
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#define dobject_oE10_TLUT_000C10 "__OTR__objects/object_oE10/object_oE10_TLUT_000C10"
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static const ALIGN_ASSET(2) char object_oE10_TLUT_000C10[] = dobject_oE10_TLUT_000C10;
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#define dobject_oE10_Tex_000E10 "__OTR__objects/object_oE10/object_oE10_Tex_000E10"
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static const ALIGN_ASSET(2) char object_oE10_Tex_000E10[] = dobject_oE10_Tex_000E10;
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#define dobject_oE10_Tex_000E50 "__OTR__objects/object_oE10/object_oE10_Tex_000E50"
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static const ALIGN_ASSET(2) char object_oE10_Tex_000E50[] = dobject_oE10_Tex_000E50;
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#define dobject_oE10_Tex_000F50 "__OTR__objects/object_oE10/object_oE10_Tex_000F50"
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static const ALIGN_ASSET(2) char object_oE10_Tex_000F50[] = dobject_oE10_Tex_000F50;
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#define dobject_oE10_TLUT_000F90 "__OTR__objects/object_oE10/object_oE10_TLUT_000F90"
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static const ALIGN_ASSET(2) char object_oE10_TLUT_000F90[] = dobject_oE10_TLUT_000F90;
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#define dobject_oE10_Tex_001190 "__OTR__objects/object_oE10/object_oE10_Tex_001190"
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static const ALIGN_ASSET(2) char object_oE10_Tex_001190[] = dobject_oE10_Tex_001190;
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#define dobject_oE10_Tex_001590 "__OTR__objects/object_oE10/object_oE10_Tex_001590"
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static const ALIGN_ASSET(2) char object_oE10_Tex_001590[] = dobject_oE10_Tex_001590;
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#define dobject_oE10_Tex_001D90 "__OTR__objects/object_oE10/object_oE10_Tex_001D90"
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static const ALIGN_ASSET(2) char object_oE10_Tex_001D90[] = dobject_oE10_Tex_001D90;
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#define dobject_oE10_Tex_001DD0 "__OTR__objects/object_oE10/object_oE10_Tex_001DD0"
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static const ALIGN_ASSET(2) char object_oE10_Tex_001DD0[] = dobject_oE10_Tex_001DD0;
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#define dobject_oE10_Tex_0021D0 "__OTR__objects/object_oE10/object_oE10_Tex_0021D0"
static const ALIGN_ASSET(2) char object_oE10_Tex_0021D0[] = dobject_oE10_Tex_0021D0;
#endif // OBJECTS_OBJECT_OE10_H