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Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_8.h

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#ifndef DUNGEONS_HIDAN_ROOM_8_H
#define DUNGEONS_HIDAN_ROOM_8_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_8Tex_0050D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0050D8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0050D8[] = dHIDAN_room_8Tex_0050D8;
#define dHIDAN_room_8Tex_0052D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0052D8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0052D8[] = dHIDAN_room_8Tex_0052D8;
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#define dHIDAN_room_8Tex_005AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_005AD8"
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static const ALIGN_ASSET(2) char HIDAN_room_8Tex_005AD8[] = dHIDAN_room_8Tex_005AD8;
#define dHIDAN_room_8Tex_0062D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0062D8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0062D8[] = dHIDAN_room_8Tex_0062D8;
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#define dHIDAN_room_8Tex_006AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_006AD8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_006AD8[] = dHIDAN_room_8Tex_006AD8;
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#define dHIDAN_room_8Tex_007AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_007AD8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_007AD8[] = dHIDAN_room_8Tex_007AD8;
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#define dHIDAN_room_8Tex_0082D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0082D8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0082D8[] = dHIDAN_room_8Tex_0082D8;
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#define dHIDAN_room_8Tex_0086D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0086D8"
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static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0086D8[] = dHIDAN_room_8Tex_0086D8;
#define dHIDAN_room_8Tex_008AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_008AD8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_008AD8[] = dHIDAN_room_8Tex_008AD8;
#define dHIDAN_room_8Tex_0092D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0092D8"
static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0092D8[] = dHIDAN_room_8Tex_0092D8;
#define dHIDAN_room_8DL_003668 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_003668"
static const ALIGN_ASSET(2) char HIDAN_room_8DL_003668[] = dHIDAN_room_8DL_003668;
#define dHIDAN_room_8DL_002660 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_002660"
static const ALIGN_ASSET(2) char HIDAN_room_8DL_002660[] = dHIDAN_room_8DL_002660;
#define dHIDAN_room_8DL_000700 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_000700"
static const ALIGN_ASSET(2) char HIDAN_room_8DL_000700[] = dHIDAN_room_8DL_000700;
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#define dHIDAN_room_8DL_001248 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_001248"
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static const ALIGN_ASSET(2) char HIDAN_room_8DL_001248[] = dHIDAN_room_8DL_001248;
#define dHIDAN_room_8DL_001900 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_001900"
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static const ALIGN_ASSET(2) char HIDAN_room_8DL_001900[] = dHIDAN_room_8DL_001900;
#define dHIDAN_room_8DL_002050 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_002050"
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static const ALIGN_ASSET(2) char HIDAN_room_8DL_002050[] = dHIDAN_room_8DL_002050;
#define dHIDAN_room_8DL_0047E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_0047E8"
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static const ALIGN_ASSET(2) char HIDAN_room_8DL_0047E8[] = dHIDAN_room_8DL_0047E8;
#endif // DUNGEONS_HIDAN_ROOM_8_H