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Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_1.h

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#ifndef DUNGEONS_YDAN_ROOM_1_H
#define DUNGEONS_YDAN_ROOM_1_H 1
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#include "align_asset_macro.h"
#define dydan_room_1Tex_000F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_000F98"
static const ALIGN_ASSET(2) char ydan_room_1Tex_000F98[] = dydan_room_1Tex_000F98;
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#define dydan_room_1Tex_001798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001798"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_001798[] = dydan_room_1Tex_001798;
#define dydan_room_1Tex_001F98 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_001F98"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_001F98[] = dydan_room_1Tex_001F98;
#define dydan_room_1Tex_002798 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_002798"
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static const ALIGN_ASSET(2) char ydan_room_1Tex_002798[] = dydan_room_1Tex_002798;
#define dydan_room_1Tex_003200 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1Tex_003200"
static const ALIGN_ASSET(2) char ydan_room_1Tex_003200[] = dydan_room_1Tex_003200;
#define dydan_room_1DL_000A40 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_000A40"
static const ALIGN_ASSET(2) char ydan_room_1DL_000A40[] = dydan_room_1DL_000A40;
#define dydan_room_1DL_003110 "__OTR__scenes/nonmq/ydan_scene/ydan_room_1DL_003110"
static const ALIGN_ASSET(2) char ydan_room_1DL_003110[] = dydan_room_1DL_003110;
#endif // DUNGEONS_YDAN_ROOM_1_H