Shipwright/soh/assets/xml/objects/object_masterkokirihead.xml

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<Root>
<File Name="object_masterkokirihead" Segment="6">
<DList Name="gKokiriShopkeeperHeadDL" Offset="0x2820"/>
<Texture Name="gKokiriShopkeeperTLUT" OutName="tlut" Format="rgba16" Width="248" Height="1" Offset="0x0"/>
<Texture Name="gKokiriShopkeeperEyeHalfTex" OutName="eye_half" Format="rgba16" Width="32" Height="32" Offset="0x1F0"/>
<Texture Name="gKokiriShopkeeperEyeOpenTex" OutName="eye_open" Format="rgba16" Width="32" Height="32" Offset="0xB30"/>
<Texture Name="gKokiriShopkeeperHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x1330" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperNoseTex" OutName="nose" Format="ci8" Width="8" Height="8" Offset="0x1430" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperEarTex" OutName="ear" Format="ci8" Width="16" Height="16" Offset="0x1470" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperEyeDefaultTex" OutName="eye_default" Format="rgba16" Width="32" Height="32" Offset="0x1570"/>
<Texture Name="gKokiriShopkeeperHatTex" OutName="hat" Format="ci8" Width="8" Height="8" Offset="0x1D70" TlutOffset="0x0"/>
<Texture Name="gKokiriShopkeeperMouthAndNoseTex" OutName="mouth_and_nose" Format="ci8" Width="32" Height="32" Offset="0x1DB0" TlutOffset="0x0"/>
</File>
</Root>