staticCosmeticsColorIndividualNavi_Idle_Inner={"Navi Idle (Primary)","Inner color for Navi (idle flying around)","gNavi_Idle_Inner",navi_idle_i_col,ImVec4(255,255,255,255),false,false,false};
staticCosmeticsColorIndividualNavi_Idle_Outer={"Navi Idle (Secondary)","Outer color for Navi (idle flying around)","gNavi_Idle_Outer",navi_idle_o_col,ImVec4(0,0,255,255),false,false,false};
staticCosmeticsColorIndividualNavi_Npc_Inner={"Navi NPC (Primary)","Inner color for Navi (when Navi fly around NPCs)","gNavi_NPC_Inner",navi_npc_i_col,ImVec4(150,150,255,255),false,false,false};
staticCosmeticsColorIndividualNavi_Npc_Outer={"Navi NPC (Secondary)","Outer color for Navi (when Navi fly around NPCs)","gNavi_NPC_Outer",navi_npc_o_col,ImVec4(150,150,255,255),false,false,false};
staticCosmeticsColorIndividualNavi_Enemy_Inner={"Navi Enemy (Primary)","Inner color for Navi (when Navi fly around Enemies or Bosses)","gNavi_Enemy_Inner",navi_enemy_i_col,ImVec4(255,255,0,255),false,false,false};
staticCosmeticsColorIndividualNavi_Enemy_Outer={"Navi Enemy (Secondary)","Outer color for Navi (when Navi fly around Enemies or Bosses)","gNavi_Enemy_Outer",navi_enemy_o_col,ImVec4(220,155,0,255),false,false,false};
staticCosmeticsColorIndividualNavi_Prop_Inner={"Navi Enemy (Primary)","Inner color for Navi (when Navi fly around props (signs etc))","gNavi_Prop_Inner",navi_prop_i_col,ImVec4(0,255,0,255),false,false,false};
staticCosmeticsColorIndividualNavi_Prop_Outer={"Navi Enemy (Secondary)","Outer color for Navi (when Navi fly around props (signs etc))","gNavi_Prop_Outer",navi_prop_o_col,ImVec4(0,255,0,255),false,false,false};
staticCosmeticsColorIndividualKeese1_prim={"Fire Primary color","Affects the primary color of the Fire itself of the Keese","gKeese1_Ef_Prim",Keese1_primcol,ImVec4(255,255,100,255),true,false,false};
staticCosmeticsColorIndividualKeese2_prim={"Ice Primary color","Affects the primary color of the Ice itself of the Keese","gKeese2_Ef_Prim",Keese2_primcol,ImVec4(100,200,255,255),true,false,false};
staticCosmeticsColorIndividualKeese1_env={"Fire Secondary color","Affects the secondary color of the Fire itself of the Keese","gKeese1_Ef_Env",Keese1_envcol,ImVec4(255,50,0,255),true,false,false};
staticCosmeticsColorIndividualKeese2_env={"Ice Secondary color","Affects the secondary color of the Ice itself of the Keese","gKeese2_Ef_Env",Keese2_envcol,ImVec4(0,0,255,255),true,false,false};
//Good old Dogs, we all love them
staticCosmeticsColorIndividualDogN1={"Dog white","Affects the colors of the white dog","gDog1Col",doggo1col,ImVec4(255,255,200,255),true,false,true};
staticCosmeticsColorIndividualDogN2={"Dog brown","Affects the colors of the brown dog","gDog2Col",doggo2col,ImVec4(150,100,50,255),true,false,true};
staticCosmeticsColorIndividualDin_Fire_Prim={"Din's Fire (primary)","Affects Primary color","gDF_Col",df_col,ImVec4(255,200,0,255),true,false,false};
staticCosmeticsColorIndividualDin_Fire_Env={"Din's Fire (Secondary)","Affects Secondary color","gDF_Env",df_colenv,ImVec4(255,0,0,255),true,false,false};
staticCosmeticsColorIndividualNayru_Diamond_Prim={"Nayru's Love Diamond (primary)","Affects Primary color","gNL_Diamond_Col",nl_diam_col,ImVec4(170,255,255,255),true,false,false};
staticCosmeticsColorIndividualNayru_Diamond_Env={"Nayru's Love Diamond (Secondary)","Affects Secondary color","gNL_Diamond_Env",nl_diam_colenv,ImVec4(100,255,128,255),true,false,false};
staticCosmeticsColorIndividualNayru_Orb_Prim={"Nayru's Love Orb (primary)","Affects Primary color","gNL_Orb_Col",nl_orb_col,ImVec4(170,255,255,255),true,false,false};
staticCosmeticsColorIndividualNayru_Orb_Env={"Nayru's Love Orb (Secondary)","Affects Secondary color","gNL_Orb_Env",nl_orb_colenv,ImVec4(150,255,255,255),true,false,false};
staticCosmeticsColorIndividualSword_Trails_Top_col={"Sword Trail Top Color","Affects top of sword slash","gSwordTrailTopCol",swordtrailtop_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualSword_Trails_Bottom_col={"Sword Trail End Color","Affects bottom of sword slash","gSwordTrailBottomCol",swordtrailbottom_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualBoom_Trails_Start_col={"Boomerang Trail Start Color","Affects start of boomerang trail","gBoomTrailStartCol",boomtrailstart_col,ImVec4(255,255,100,255),true,false,false};
staticCosmeticsColorIndividualBoom_Trails_End_col={"Boomerang Trail End Color","Affects end of boomerang trail","gBoomTrailEndCol",boomtrailend_col,ImVec4(255,255,100,255),true,false,false};
staticCosmeticsColorIndividualKSword_Trails_Top_col={"Kokiri Sword Top Color","Affects top of sword slash","gKSwordTrailTopCol",swordtrailtop_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualKSword_Trails_Bottom_col={"Kokiri Sword End Color","Affects bottom of sword slash","gKSwordTrailBottomCol",swordtrailbottom_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualMSword_Trails_Top_col={"Master Sword Top Color","Affects top of sword slash","gMSwordTrailTopCol",swordtrailtop_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualMSword_Trails_Bottom_col={"Master Sword End Color","Affects bottom of sword slash","gMSwordTrailBottomCol",swordtrailbottom_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualBSword_Trails_Top_col={"BG Sword Top Color","Affects top of sword slash","gBSwordTrailTopCol",swordtrailtop_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualBSword_Trails_Bottom_col={"BG Sword End Color","Affects bottom of sword slash","gBSwordTrailBottomCol",swordtrailbottom_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualStick_Trails_Top_col={"Stick Top Color","Affects top of stick swing","gStickTrailTopCol",swordtrailtop_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualStick_Trails_Bottom_col={"Stick End Color","Affects bottom of stick swing","gStickTrailBottomCol",swordtrailbottom_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualHammer_Trails_Top_col={"Hammer Top Color","Affects top of hammer swing","gHammerTrailTopCol",swordtrailtop_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualHammer_Trails_Bottom_col={"Hammer End Color","Affects bottom of hammer swing","gHammerTrailBottomCol",swordtrailbottom_col,ImVec4(255,255,255,255),true,false,false};
staticCosmeticsColorIndividualFileChoose_Background={"Main menu color","Affects the File Select menu background.","gCCFileChoosePrim",fileselect_colors,ImVec4(100,150,255,255),true,false,false};
staticCosmeticsColorIndividualFileChoose_BottomText={"Bottom texts color","Affects the File Select texts.","gCCFileChooseTextPrim",fileselect_text_colors,ImVec4(100,255,255,255),true,false,false};
//Hud Stuff (Dpad, Buttons etc)
staticCosmeticsColorIndividualA_Btn={"A Button","Affects the A button colors (and various cursors that use the same theme)","gCCABtnPrim",a_btn_colors,ImVec4(0,200,50,255),true,false,false};
staticCosmeticsColorIndividualB_Btn={"B Button","Affects the B button color","gCCBBtnPrim",b_btn_colors,ImVec4(255,30,30,255),true,false,false};
staticCosmeticsColorIndividualC_Btn={"C-Buttons","Affects the C Buttons' color (if not using separate colors)\nAnd various cursor that use C-Buttons colors","gCCCBtnPrim",c_btn_colors,ImVec4(255,160,0,255),true,false,false};
staticCosmeticsColorIndividualC_Btn_U={"C-Buttons Up","Affects C-Buttons Up colors, but not C cursor colors\nTo edit C Cursor check C-Buttons color on top","gCCCUBtnPrim",c_btn_u_colors,ImVec4(255,160,0,255),true,false,false};
staticCosmeticsColorIndividualC_Btn_D={"C-Buttons Down","Affects C-Buttons Down colors, but not C cursor colors\nTo edit C Cursor check C-Buttons color on top","gCCCDBtnPrim",c_btn_d_colors,ImVec4(255,160,0,255),true,false,false};
staticCosmeticsColorIndividualC_Btn_L={"C-Buttons Left","Affects C-Buttons Left colors, but not C cursor colors\nTo edit C Cursor check C-Buttons color on top","gCCCLBtnPrim",c_btn_l_colors,ImVec4(255,160,0,255),true,false,false};
staticCosmeticsColorIndividualC_Btn_R={"C-Buttons Right","Affects C-Buttons Right colors, but not C cursor colors\nTo edit C Cursor check C-Buttons color on top","gCCCRBtnPrim",c_btn_r_colors,ImVec4(255,160,0,255),true,false,false};
staticCosmeticsColorIndividualStart_btn={"Start Button","Affects the Start button color","gCCStartBtnPrim",start_btn_colors,ImVec4(200,0,0,255),true,false,false};
staticCosmeticsColorIndividualDPad_Items={"DPad background","DPad background color, White is the default value","gCCDpadPrim",dpad_colors,ImVec4(255,255,255,255),true,false,false};
//Hearts colors
staticCosmeticsColorIndividualHearts_NInner={"Inner (Normal)","Affects the inner color","gCCHeartsPrim",hearts_colors,ImVec4(255,70,50,255),true,false,false};
staticCosmeticsColorIndividualHearts_DDOutline={"Outline (Double defense)","Affects the outline color of hearts when you have Double Defense\nWhite is the default value","gDDCCHeartsPrim",hearts_dd_colors,ImVec4(255,255,255,255),true,false,false};
//Magic Meter colors
staticCosmeticsColorIndividualMagic_Borders={"Borders","Affects the border of the magic meter\nWhite is the default value, color change only when used one time","gCCMagicBorderNormPrim",magic_bordern_colors,ImVec4(255,255,255,255),false,false,false};
staticCosmeticsColorIndividualMagic_InUse_Borders={"Borders in use","Affects the border of the magic meter when being used\nWhite is the default value","gCCMagicBorderPrim",magic_border_colors,ImVec4(255,255,255,255),false,false,false};
staticCosmeticsColorIndividualMagic_Meter={"Main color","Affects the magic meter color\nGreen is the default value","gCCMagicPrim",magic_remaining_colors,ImVec4(0,200,0,255),true,false,false};
staticCosmeticsColorIndividualMagic_InUse_Meter={"Main color in use","Affects the magic meter when being used\nYellow is the default value","gCCMagicUsePrim",magic_use_colors,ImVec4(250,250,0,255),true,false,false};
//Minimap and it's arrow colors
staticCosmeticsColorIndividualMinimap_OW={"Overworlds","Affects the Overworld minimaps","gCCMinimapPrim",minimap_colors,ImVec4(0,255,255,255),true,false,false};
staticCosmeticsColorIndividualMinimap_DG={"Dungeons","Affects the Dungeon minimaps","gCCMinimapDGNPrim",dgn_minimap_colors,ImVec4(100,255,255,255),true,false,false};
staticCosmeticsColorIndividualMinimap_CP={"Current position arrow","Affects the current position arrow on the minimap\nYellow is the default value","gCCMinimapCPPrim",cp_minimap_colors,ImVec4(200,255,0,255),true,false,false};
staticCosmeticsColorIndividualMinimap_LE={"Last entrance arrow","Affects the last entrance position arrow on the minimap\nRed is the default value","gCCMinimapLEPrim",le_minimap_colors,ImVec4(200,0,0,255),true,false,false};
//Title Cards colors
staticCosmeticsColorIndividualTitleCards_OW={"Main color (Overworld)","Affects all the overworld title cards color, white is the default value","gCCTC_OW_U_Prim",tc_ou_colors,ImVec4(255,255,255,255),false,false,false};
staticCosmeticsColorIndividualTitleCards_DG={"Main color (Dungeon)","Affects all the bosses title cards color, white is the default value","gCCTC_B_U_Prim",tc_bu_colors,ImVec4(255,255,255,255),false,false,false};
//Misc. colors, the one I have no clue where to put nor that aren't that important
#ifdef MASTER_QUEST
staticCosmeticsColorIndividualTitleScreen_fire_Prim={"Opening logo fire (Primary)","Affects the fire behind the title screen logo","gCCTCFirePrim",tc_fire_colors,ImVec4(170,255,255,255),false,false,false};
staticCosmeticsColorIndividualTitleScreen_fire_Env={"Opening logo fire (Secondary)","Affects the fire behind the title screen logo","gCCTCFireEnv",tc_fire_colors_env,ImVec4(200,255,0,255),false,false,false};
#else
staticCosmeticsColorIndividualTitleScreen_fire_Prim={"Opening logo fire (Primary)","Affects the fire behind the title screen logo","gCCTCFirePrim",tc_fire_colors,ImVec4(255,255,170,255),false,false,false};
staticCosmeticsColorIndividualTitleScreen_fire_Env={"Opening logo fire (Secondary)","Affects the fire behind the title screen logo","gCCTCFireEnv",tc_fire_colors_env,ImVec4(255,100,0,255),false,false,false};
#endif
staticCosmeticsColorIndividualRupee_Icon={"Rupee icon","Affects the Rupee icon on interface\nGreen is the default value","gCCRupeePrim",rupee_colors,ImVec4(200,255,100,255),true,false,false};
staticCosmeticsColorIndividualSmallKeys_Icon={"Small Keys icon","Affects the Small keys icon on interface\nGray is the default value","gCCKeysPrim",smolekey_colors,ImVec4(200,230,255,255),true,false,false};
staticCosmeticsColorIndividualVSOA_Icon={"Visual Stone of agony icon","Affects the Stone of Agony icon on interface\nWhite is the default value\nRequire room reload or activation","gCCVSOAPrim",visualagony_colors,ImVec4(255,255,255,255),true,false,false};
//Sections creation, here I regroup them in some sort of a Theme, all navi stuff together etc. It will be used to create the menu.