Shipwright/soh/assets/textures/skyboxes/vr_fine3_static.h

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#ifndef TEXTURES_VR_FINE3_STATIC_H
#define TEXTURES_VR_FINE3_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgNightSkybox1Tex "__OTR__textures/vr_fine3_static/gNightSkybox1Tex"
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static const ALIGN_ASSET(2) char gNightSkybox1Tex[] = dgNightSkybox1Tex;
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#define dgNightSkybox2Tex "__OTR__textures/vr_fine3_static/gNightSkybox2Tex"
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static const ALIGN_ASSET(2) char gNightSkybox2Tex[] = dgNightSkybox2Tex;
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#define dgNightSkybox3Tex "__OTR__textures/vr_fine3_static/gNightSkybox3Tex"
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static const ALIGN_ASSET(2) char gNightSkybox3Tex[] = dgNightSkybox3Tex;
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#define dgNightSkybox4Tex "__OTR__textures/vr_fine3_static/gNightSkybox4Tex"
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static const ALIGN_ASSET(2) char gNightSkybox4Tex[] = dgNightSkybox4Tex;
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#define dgNightSkybox5Tex "__OTR__textures/vr_fine3_static/gNightSkybox5Tex"
static const ALIGN_ASSET(2) char gNightSkybox5Tex[] = dgNightSkybox5Tex;
#endif // TEXTURES_VR_FINE3_STATIC_H