Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_1.h

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#pragma once
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#include "align_asset_macro.h"
#define dddan_room_1DL_002520 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_002520"
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static const ALIGN_ASSET(2) char ddan_room_1DL_002520[] = dddan_room_1DL_002520;
#define dddan_room_1Tex_004770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_004770[] = dddan_room_1Tex_004770;
#define dddan_room_1Tex_007F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_007F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_007F70[] = dddan_room_1Tex_007F70;
#define dddan_room_1Tex_008770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_008770[] = dddan_room_1Tex_008770;
#define dddan_room_1Tex_009770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_009770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_009770[] = dddan_room_1Tex_009770;
#define dddan_room_1Tex_005770 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005770"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_005770[] = dddan_room_1Tex_005770;
#define dddan_room_1Tex_004B70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004B70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_004B70[] = dddan_room_1Tex_004B70;
#define dddan_room_1Tex_005F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_005F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_005F70[] = dddan_room_1Tex_005F70;
#define dddan_room_1Tex_006F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_006F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_006F70[] = dddan_room_1Tex_006F70;
#define dddan_room_1Tex_004F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_004F70"
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static const ALIGN_ASSET(2) char ddan_room_1Tex_004F70[] = dddan_room_1Tex_004F70;
#define dddan_room_1DL_004630 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1DL_004630"
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static const ALIGN_ASSET(2) char ddan_room_1DL_004630[] = dddan_room_1DL_004630;
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#define dddan_room_1Tex_008F70 "__OTR__scenes/nonmq/ddan_scene/ddan_room_1Tex_008F70"
static const ALIGN_ASSET(2) char ddan_room_1Tex_008F70[] = dddan_room_1Tex_008F70;