Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_6.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_6_H
#define DUNGEONS_MIZUSIN_ROOM_6_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_6Tex_005100 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_005100"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_005100[] = dMIZUsin_room_6Tex_005100;
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#define dMIZUsin_room_6Tex_005300 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_005300"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_005300[] = dMIZUsin_room_6Tex_005300;
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#define dMIZUsin_room_6Tex_005B00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_005B00"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_005B00[] = dMIZUsin_room_6Tex_005B00;
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#define dMIZUsin_room_6Tex_006300 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_006300"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_006300[] = dMIZUsin_room_6Tex_006300;
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#define dMIZUsin_room_6Tex_006500 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_006500"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_006500[] = dMIZUsin_room_6Tex_006500;
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#define dMIZUsin_room_6Tex_006700 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_006700"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_006700[] = dMIZUsin_room_6Tex_006700;
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#define dMIZUsin_room_6Tex_006900 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_006900"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_006900[] = dMIZUsin_room_6Tex_006900;
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#define dMIZUsin_room_6Tex_006B00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_006B00"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_006B00[] = dMIZUsin_room_6Tex_006B00;
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#define dMIZUsin_room_6Tex_007300 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_007300"
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static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_007300[] = dMIZUsin_room_6Tex_007300;
#define dMIZUsin_room_6Tex_007B00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_007B00"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_007B00[] = dMIZUsin_room_6Tex_007B00;
#define dMIZUsin_room_6Tex_008300 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_008300"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_008300[] = dMIZUsin_room_6Tex_008300;
#define dMIZUsin_room_6Tex_008B00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_008B00"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_008B00[] = dMIZUsin_room_6Tex_008B00;
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#define dMIZUsin_room_6Tex_009300 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_009300"
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static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_009300[] = dMIZUsin_room_6Tex_009300;
#define dMIZUsin_room_6Tex_009B00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_009B00"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_009B00[] = dMIZUsin_room_6Tex_009B00;
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#define dMIZUsin_room_6Tex_00A300 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_00A300"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_00A300[] = dMIZUsin_room_6Tex_00A300;
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#define dMIZUsin_room_6Tex_00AB00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6Tex_00AB00"
static const ALIGN_ASSET(2) char MIZUsin_room_6Tex_00AB00[] = dMIZUsin_room_6Tex_00AB00;
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#define dMIZUsin_room_6DL_0047E8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_0047E8"
static const ALIGN_ASSET(2) char MIZUsin_room_6DL_0047E8[] = dMIZUsin_room_6DL_0047E8;
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#define dMIZUsin_room_6DL_002908 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_002908"
static const ALIGN_ASSET(2) char MIZUsin_room_6DL_002908[] = dMIZUsin_room_6DL_002908;
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#define dMIZUsin_room_6DL_0014D0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_0014D0"
static const ALIGN_ASSET(2) char MIZUsin_room_6DL_0014D0[] = dMIZUsin_room_6DL_0014D0;
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#define dMIZUsin_room_6DL_003450 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_003450"
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static const ALIGN_ASSET(2) char MIZUsin_room_6DL_003450[] = dMIZUsin_room_6DL_003450;
#define dMIZUsin_room_6DL_003898 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_003898"
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static const ALIGN_ASSET(2) char MIZUsin_room_6DL_003898[] = dMIZUsin_room_6DL_003898;
#define dMIZUsin_room_6DL_003D08 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_003D08"
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static const ALIGN_ASSET(2) char MIZUsin_room_6DL_003D08[] = dMIZUsin_room_6DL_003D08;
#define dMIZUsin_room_6DL_004F28 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_004F28"
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static const ALIGN_ASSET(2) char MIZUsin_room_6DL_004F28[] = dMIZUsin_room_6DL_004F28;
#define dMIZUsin_room_6DL_003A58 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_003A58"
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static const ALIGN_ASSET(2) char MIZUsin_room_6DL_003A58[] = dMIZUsin_room_6DL_003A58;
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#define dMIZUsin_room_6DL_003698 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_6DL_003698"
static const ALIGN_ASSET(2) char MIZUsin_room_6DL_003698[] = dMIZUsin_room_6DL_003698;
#endif // DUNGEONS_MIZUSIN_ROOM_6_H