Shipwright/soh/assets/objects/object_skb/object_skb.h

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#ifndef OBJECTS_OBJECT_SKB_H
#define OBJECTS_OBJECT_SKB_H 1
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#include "align_asset_macro.h"
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#define dgStalchildSkel "__OTR__objects/object_skb/gStalchildSkel"
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static const ALIGN_ASSET(2) char gStalchildSkel[] = dgStalchildSkel;
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#define dgStalchildHeadDL "__OTR__objects/object_skb/gStalchildHeadDL"
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static const ALIGN_ASSET(2) char gStalchildHeadDL[] = dgStalchildHeadDL;
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#define dgStalchildJawDL "__OTR__objects/object_skb/gStalchildJawDL"
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static const ALIGN_ASSET(2) char gStalchildJawDL[] = dgStalchildJawDL;
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#define dgStalchildRibCageDL "__OTR__objects/object_skb/gStalchildRibCageDL"
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static const ALIGN_ASSET(2) char gStalchildRibCageDL[] = dgStalchildRibCageDL;
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#define dgStalchildSpineDL "__OTR__objects/object_skb/gStalchildSpineDL"
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static const ALIGN_ASSET(2) char gStalchildSpineDL[] = dgStalchildSpineDL;
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#define dgStalchildWaistDL "__OTR__objects/object_skb/gStalchildWaistDL"
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static const ALIGN_ASSET(2) char gStalchildWaistDL[] = dgStalchildWaistDL;
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#define dgStalchildLeftHumerusDL "__OTR__objects/object_skb/gStalchildLeftHumerusDL"
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static const ALIGN_ASSET(2) char gStalchildLeftHumerusDL[] = dgStalchildLeftHumerusDL;
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#define dgStalchildLeftForearmDL "__OTR__objects/object_skb/gStalchildLeftForearmDL"
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static const ALIGN_ASSET(2) char gStalchildLeftForearmDL[] = dgStalchildLeftForearmDL;
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#define dgStalchildLeftHandDL "__OTR__objects/object_skb/gStalchildLeftHandDL"
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static const ALIGN_ASSET(2) char gStalchildLeftHandDL[] = dgStalchildLeftHandDL;
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#define dgStalchildRightHumerusDL "__OTR__objects/object_skb/gStalchildRightHumerusDL"
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static const ALIGN_ASSET(2) char gStalchildRightHumerusDL[] = dgStalchildRightHumerusDL;
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#define dgStalchildRightForearmDL "__OTR__objects/object_skb/gStalchildRightForearmDL"
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static const ALIGN_ASSET(2) char gStalchildRightForearmDL[] = dgStalchildRightForearmDL;
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#define dgStalchildRightHandDL "__OTR__objects/object_skb/gStalchildRightHandDL"
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static const ALIGN_ASSET(2) char gStalchildRightHandDL[] = dgStalchildRightHandDL;
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#define dgStalchildLeftFemurDL "__OTR__objects/object_skb/gStalchildLeftFemurDL"
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static const ALIGN_ASSET(2) char gStalchildLeftFemurDL[] = dgStalchildLeftFemurDL;
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#define dgStalchildLeftShinDL "__OTR__objects/object_skb/gStalchildLeftShinDL"
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static const ALIGN_ASSET(2) char gStalchildLeftShinDL[] = dgStalchildLeftShinDL;
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#define dgStalchildLeftFootDL "__OTR__objects/object_skb/gStalchildLeftFootDL"
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static const ALIGN_ASSET(2) char gStalchildLeftFootDL[] = dgStalchildLeftFootDL;
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#define dgStalchildRightFemurDL "__OTR__objects/object_skb/gStalchildRightFemurDL"
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static const ALIGN_ASSET(2) char gStalchildRightFemurDL[] = dgStalchildRightFemurDL;
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#define dgStalchildRightShinDL "__OTR__objects/object_skb/gStalchildRightShinDL"
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static const ALIGN_ASSET(2) char gStalchildRightShinDL[] = dgStalchildRightShinDL;
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#define dgStalchildRightFootDL "__OTR__objects/object_skb/gStalchildRightFootDL"
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static const ALIGN_ASSET(2) char gStalchildRightFootDL[] = dgStalchildRightFootDL;
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#define dgStalchildWaistTex "__OTR__objects/object_skb/gStalchildWaistTex"
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static const ALIGN_ASSET(2) char gStalchildWaistTex[] = dgStalchildWaistTex;
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#define dgStalchildRibCageTex "__OTR__objects/object_skb/gStalchildRibCageTex"
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static const ALIGN_ASSET(2) char gStalchildRibCageTex[] = dgStalchildRibCageTex;
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#define dgStalchildHeadTex "__OTR__objects/object_skb/gStalchildHeadTex"
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static const ALIGN_ASSET(2) char gStalchildHeadTex[] = dgStalchildHeadTex;
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#define dgStalchildBoneTex "__OTR__objects/object_skb/gStalchildBoneTex"
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static const ALIGN_ASSET(2) char gStalchildBoneTex[] = dgStalchildBoneTex;
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#define dgStalchildNostrilTex "__OTR__objects/object_skb/gStalchildNostrilTex"
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static const ALIGN_ASSET(2) char gStalchildNostrilTex[] = dgStalchildNostrilTex;
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#define dgStalchildHandAndFeetTex "__OTR__objects/object_skb/gStalchildHandAndFeetTex"
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static const ALIGN_ASSET(2) char gStalchildHandAndFeetTex[] = dgStalchildHandAndFeetTex;
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#define dgStalchildTeethTex "__OTR__objects/object_skb/gStalchildTeethTex"
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static const ALIGN_ASSET(2) char gStalchildTeethTex[] = dgStalchildTeethTex;
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#define dgStalchildEyeSocketTex "__OTR__objects/object_skb/gStalchildEyeSocketTex"
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static const ALIGN_ASSET(2) char gStalchildEyeSocketTex[] = dgStalchildEyeSocketTex;
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#define dgStalchildEyeTex "__OTR__objects/object_skb/gStalchildEyeTex"
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static const ALIGN_ASSET(2) char gStalchildEyeTex[] = dgStalchildEyeTex;
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#define dgStalchildUncurlingAnim "__OTR__objects/object_skb/gStalchildUncurlingAnim"
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static const ALIGN_ASSET(2) char gStalchildUncurlingAnim[] = dgStalchildUncurlingAnim;
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#define dgStalchildDyingAnim "__OTR__objects/object_skb/gStalchildDyingAnim"
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static const ALIGN_ASSET(2) char gStalchildDyingAnim[] = dgStalchildDyingAnim;
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#define dgStalchildDamagedAnim "__OTR__objects/object_skb/gStalchildDamagedAnim"
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static const ALIGN_ASSET(2) char gStalchildDamagedAnim[] = dgStalchildDamagedAnim;
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#define dgStalchildWalkingAnim "__OTR__objects/object_skb/gStalchildWalkingAnim"
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static const ALIGN_ASSET(2) char gStalchildWalkingAnim[] = dgStalchildWalkingAnim;
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#define dgStalchildAttackingAnim "__OTR__objects/object_skb/gStalchildAttackingAnim"
static const ALIGN_ASSET(2) char gStalchildAttackingAnim[] = dgStalchildAttackingAnim;
#endif // OBJECTS_OBJECT_SKB_H